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Digital Tutors - Creating an Armored Beast in ZBrush [2013]

文件类型 收录时间 最后活跃 资源热度 文件大小 文件数量
2016-1-19 12:06 2024-12-27 01:00 116 2.18 GB 48
二维码链接
Digital Tutors - Creating an Armored Beast in ZBrush [2013]的二维码
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文件列表
  1. 1. Introduction and project overview.mkv7.49MB
  2. 10. Further defining the anatomy of the creature.mkv25.57MB
  3. 11. Adjusting silhouette and beginning sculpting the feet.mkv28.54MB
  4. 12. Continuing to adjust the silhouette of our creature.mkv31.05MB
  5. 13. Continuing to build teeth for our character.mkv29.35MB
  6. 14. Beginning to sculpt the back feet of the character.mkv34.35MB
  7. 15. Adding muscle structure and refining secondary form.mkv26.67MB
  8. 16. Reading the character from a distance.mkv29.61MB
  9. 17. Using QRemesher to retopologize our creature.mkv32.81MB
  10. 18. Beginning to create the armor for our creature.mkv20.23MB
  11. 19. Building back armor for our creature.mkv25.6MB
  12. 2. Informing our design with animal anatomy reference.mkv59.59MB
  13. 20. Building the saddle.mkv20.23MB
  14. 21. Making face armor for our creature.mkv32.01MB
  15. 22. Adding secondary pieces of armor and creating leather straps.mkv49.3MB
  16. 23. Adding accessories to the saddle.mkv22.28MB
  17. 24. Detailing accessories and creating elbow armor.mkv28.51MB
  18. 25. Adding spikes to the armor and detailing the creature.mkv36.14MB
  19. 26. Using alphas to detail the creature.mkv20.83MB
  20. 27. Adding detailed props.mkv24.44MB
  21. 28. Beginning to detail the armor and accessories.mkv21.43MB
  22. 29. Continuing to detail the armor.mkv37.53MB
  23. 3. Using ZSpheres to create a base mesh.mkv18.8MB
  24. 30. Using the slash brush to detail the armor.mkv22.74MB
  25. 31. Beginning painting the body of the creature.mkv21.48MB
  26. 32. Continuing to paint the creature.mkv18.25MB
  27. 33. Adding secondary details to the paint.mkv24.83MB
  28. 34. Painting the armor of our creature.mkv40.82MB
  29. 35. Painting the accessories.mkv29.67MB
  30. 36. Continuing the paint process and posing our character.mkv38.44MB
  31. 37. Exporting the textures.mkv13.06MB
  32. 38. Decimating the subtools to prepare for export.mkv17.34MB
  33. 39. Importing our objects into KeyShot.mkv45.1MB
  34. 4. Continuing to build our base mesh.mkv25.7MB
  35. 40. Setting up the camera and editing materials.mkv60.11MB
  36. 41. Setting up the lighting for our scene.mkv50.76MB
  37. 42. Continuing to composite the render.mkv30.66MB
  38. 43. Creating an ambient occlusion pass.mkv38.41MB
  39. 44. Compositing a background for the render.mkv43.77MB
  40. 45. Using the clown pass to adjust the render.mkv37.14MB
  41. 46. Using texture overlay to enhance our render.mkv51.24MB
  42. 47. Final touches.mkv46.11MB
  43. 5. Blocking in the main forms.mkv23.64MB
  44. 6. Continuing blocking in the forms of our character.mkv20.02MB
  45. 7. Refining major muscle groups.mkv22.06MB
  46. 8. Continuing to refine the creature.mkv22.12MB
  47. 9. Adding muscle structure and refining form.mkv21.34MB
  48. Project_files.zip809.12MB
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