Digital Tutors - Character Lip Syncing in Toon Boom Harmony (Kurt Jones) [10.06.2013]/01. Introduction and project overview.mp414.91MB
Digital Tutors - Character Lip Syncing in Toon Boom Harmony (Kurt Jones) [10.06.2013]/02. Drawing phonemes for lip sync.mp446.76MB
Digital Tutors - Character Lip Syncing in Toon Boom Harmony (Kurt Jones) [10.06.2013]/03. Mapping phonemes for auto lip sync.mp427.68MB
Digital Tutors - Character Lip Syncing in Toon Boom Harmony (Kurt Jones) [10.06.2013]/04. Using the sound element editor to change mouth expressions.mp419.2MB
Digital Tutors - Character Lip Syncing in Toon Boom Harmony (Kurt Jones) [10.06.2013]/05. Manual lip syncing.mp423.31MB
Digital Tutors - Character Lip Syncing in Toon Boom Harmony (Kurt Jones) [10.06.2013]/06. Using the X-sheet.mp439.76MB
Digital Tutors - Character Rigging with Deformers in Toon Boom Harmony (Kurt Jones) [24.06.2013]/01. Introduction and project overview.mp411.26MB
Digital Tutors - Character Rigging with Deformers in Toon Boom Harmony (Kurt Jones) [24.06.2013]/02. Rigging with curve deformers for organic movement.mp4134.02MB
Digital Tutors - Character Rigging with Deformers in Toon Boom Harmony (Kurt Jones) [24.06.2013]/03. Applying curve deformers to the legs and feet of our tentacle monster.mp4104.5MB
Digital Tutors - Character Rigging with Deformers in Toon Boom Harmony (Kurt Jones) [24.06.2013]/04. Setting up a hierarchy for our curve deformation rig.mp4112.85MB
Digital Tutors - Character Rigging with Deformers in Toon Boom Harmony (Kurt Jones) [24.06.2013]/05. Rigging with bone deformers.mp4112.69MB
Digital Tutors - Character Rigging with Deformers in Toon Boom Harmony (Kurt Jones) [24.06.2013]/06. Adjusting the articulation points for bone deformers.mp4102.52MB
Digital Tutors - Character Rigging with Deformers in Toon Boom Harmony (Kurt Jones) [24.06.2013]/07. Applying deform modules.mp4101.23MB
Digital Tutors - Character Rigging with Deformers in Toon Boom Harmony (Kurt Jones) [24.06.2013]/08. Using curve deformers to rig a parameter.mp487.82MB
Digital Tutors - Character Rigging with Deformers in Toon Boom Harmony (Kurt Jones) [24.06.2013]/09. Swapping out deformers.mp498.37MB
Digital Tutors - Character Rigging with Deformers in Toon Boom Harmony (Kurt Jones) [24.06.2013]/10. Setting up a hierarchy for our big brained alien character.mp4126.99MB
Digital Tutors - Introduction to Character Design in Toon Boom Harmony (Kurt Jones) [22.04.2013]/01. Introduction and project overview.flv7.84MB
Digital Tutors - Introduction to Character Design in Toon Boom Harmony (Kurt Jones) [22.04.2013]/02. Sketching our character design.flv34.42MB
Digital Tutors - Introduction to Character Design in Toon Boom Harmony (Kurt Jones) [22.04.2013]/03. Using the pencil tool to outline the head.flv39.61MB
Digital Tutors - Introduction to Character Design in Toon Boom Harmony (Kurt Jones) [22.04.2013]/04. Using the brush and cutter tools.flv60.32MB
Digital Tutors - Introduction to Character Design in Toon Boom Harmony (Kurt Jones) [22.04.2013]/05. Using shape tools to outline the body.flv37.57MB
Digital Tutors - Introduction to Character Design in Toon Boom Harmony (Kurt Jones) [22.04.2013]/06. Breaking down the arms and hands.flv40.01MB
Digital Tutors - Introduction to Character Design in Toon Boom Harmony (Kurt Jones) [22.04.2013]/07. Breaking down the legs and feet.flv48.64MB
Digital Tutors - Introduction to Character Design in Toon Boom Harmony (Kurt Jones) [22.04.2013]/08. Coloring our character.flv31.24MB
Digital Tutors - Introduction to Character Design in Toon Boom Harmony (Kurt Jones) [22.04.2013]/09. Creating drawing substitutions.flv24.29MB
Digital Tutors - Introduction to Character Design in Toon Boom Harmony (Kurt Jones) [22.04.2013]/10. Creating hierarchies.flv32.32MB
Digital Tutors - Introduction to Character Design in Toon Boom Harmony (Kurt Jones) [22.04.2013]/11. Adding pivots.flv21.95MB
Digital Tutors - Introduction to Character Rigging in Toon Boom Harmony (Kurt Jones) [13.05.2013]/01. Introduction and project overview.mp413.02MB
Digital Tutors - Introduction to Character Rigging in Toon Boom Harmony (Kurt Jones) [13.05.2013]/02. Creating hierarchies.mp437.66MB
Digital Tutors - Introduction to Character Rigging in Toon Boom Harmony (Kurt Jones) [13.05.2013]/03. Adding pivot points.mp449.8MB
Digital Tutors - Introduction to Character Rigging in Toon Boom Harmony (Kurt Jones) [13.05.2013]/04. Adding pegs.mp474.06MB
Digital Tutors - Introduction to Character Rigging in Toon Boom Harmony (Kurt Jones) [13.05.2013]/05. Promoting pivots to pegs.mp449.5MB
Digital Tutors - Introduction to Character Rigging in Toon Boom Harmony (Kurt Jones) [13.05.2013]/06. Basic IK functions for a rigged character.mp453.45MB
Digital Tutors - Introduction to Character Rigging in Toon Boom Harmony (Kurt Jones) [13.05.2013]/07. Excluding IK bones.mp424.03MB
Digital Tutors - Introduction to Character Rigging in Toon Boom Harmony (Kurt Jones) [13.05.2013]/08. Repositioning IK bones.mp431.24MB
Digital Tutors - Introduction to Character Rigging in Toon Boom Harmony (Kurt Jones) [13.05.2013]/09. Rigging your character with deformer bones.mp465.86MB
Digital Tutors - Introduction to Character Rigging in Toon Boom Harmony (Kurt Jones) [13.05.2013]/10. Rigging your character with deformer curves.mp424.02MB
Digital Tutors - Introduction to Particles in Toon Boom Harmony (Kurt Jones) [08.07.2013]/01. Introduction and project overview.mp410.92MB
Digital Tutors - Introduction to Particles in Toon Boom Harmony (Kurt Jones) [08.07.2013]/02. Constructing a basic particle system.mp4116.25MB
Digital Tutors - Introduction to Particles in Toon Boom Harmony (Kurt Jones) [08.07.2013]/03. Generating particles in the sprite-emitter.mp4114.23MB
Digital Tutors - Introduction to Particles in Toon Boom Harmony (Kurt Jones) [08.07.2013]/04. Exploring addition action modules.mp4112.04MB
Digital Tutors - Introduction to Particles in Toon Boom Harmony (Kurt Jones) [08.07.2013]/05. Defining our particle region.mp487.81MB
Digital Tutors - Introduction to Particles in Toon Boom Harmony (Kurt Jones) [08.07.2013]/06. Controlling particle size over age.mp488.86MB
Digital Tutors - Introduction to Particles in Toon Boom Harmony (Kurt Jones) [08.07.2013]/07. Controlling particle colors over age.mp4112.46MB
Digital Tutors - Introduction to Particles in Toon Boom Harmony (Kurt Jones) [08.07.2013]/08. Designing our fire sprites in the drawing view.mp493.27MB
Digital Tutors - Introduction to Particles in Toon Boom Harmony (Kurt Jones) [08.07.2013]/09. Constructing our particle system for our flames.mp498.67MB
Digital Tutors - Introduction to Particles in Toon Boom Harmony (Kurt Jones) [08.07.2013]/10. Adding velocity and kill modules to our fire particles system.mp4106.47MB
Digital Tutors - Introduction to Particles in Toon Boom Harmony (Kurt Jones) [08.07.2013]/11. Adjusting the region of influence for our fire particles system.mp460.04MB
Digital Tutors - Introduction to Particles in Toon Boom Harmony (Kurt Jones) [08.07.2013]/12. Controlling the size and color of our fire particles over age.mp4159.44MB
Digital Tutors - Introduction to Particles in Toon Boom Harmony (Kurt Jones) [08.07.2013]/13. Attaching our flames to our torch.mp499.05MB
Digital Tutors - Introduction to Particles in Toon Boom Harmony (Kurt Jones) [08.07.2013]/14. Emitter blend modes.mp465.43MB
Digital Tutors - Introduction to Particles in Toon Boom Harmony (Kurt Jones) [08.07.2013]/15. Setting pre-roll frames and exporting.mp462.33MB
Digital Tutors - Introduction to Walk Cycles in Toon Boom Harmony (Kurt Jones) [27.05.2013]/01. Introduction and project overview.mp413.07MB
Digital Tutors - Introduction to Walk Cycles in Toon Boom Harmony (Kurt Jones) [27.05.2013]/02. Positioning the contact pose.mp468.53MB
Digital Tutors - Introduction to Walk Cycles in Toon Boom Harmony (Kurt Jones) [27.05.2013]/03. Positioning the down pose.mp454.39MB
Digital Tutors - Introduction to Walk Cycles in Toon Boom Harmony (Kurt Jones) [27.05.2013]/04. Positioning the passing pose.mp470.28MB
Digital Tutors - Introduction to Walk Cycles in Toon Boom Harmony (Kurt Jones) [27.05.2013]/05. Positioning the up pose.mp458.44MB
Digital Tutors - Introduction to Walk Cycles in Toon Boom Harmony (Kurt Jones) [27.05.2013]/06. Copying key frames for second contact pose.mp4105.78MB
Digital Tutors - Introduction to Walk Cycles in Toon Boom Harmony (Kurt Jones) [27.05.2013]/07. Positioning the feet.mp4139.97MB
Digital Tutors - Introduction to Walk Cycles in Toon Boom Harmony (Kurt Jones) [27.05.2013]/08. Blocking the arms and hands.mp4120.68MB
Digital Tutors - Introduction to Walk Cycles in Toon Boom Harmony (Kurt Jones) [27.05.2013]/09. Setting ease in the bezier editor.mp4139.59MB
Digital Tutors - Introduction to Walk Cycles in Toon Boom Harmony (Kurt Jones) [27.05.2013]/10. Moving our walk cycle across a path.mp4140.55MB
Digital Tutors - Traditional Animation Techniques in Toon Boom Harmony (Kurt Jones) [01.07.2013]/01. Introduction and project overview.mp412.32MB
Digital Tutors - Traditional Animation Techniques in Toon Boom Harmony (Kurt Jones) [01.07.2013]/02. Visualizing our animation through thumbnails.mp4112.58MB
Digital Tutors - Traditional Animation Techniques in Toon Boom Harmony (Kurt Jones) [01.07.2013]/03. Sketching the key poses.mp4122.93MB
Digital Tutors - Traditional Animation Techniques in Toon Boom Harmony (Kurt Jones) [01.07.2013]/04. Continuing to sketch out our key poses.mp4107.24MB
Digital Tutors - Traditional Animation Techniques in Toon Boom Harmony (Kurt Jones) [01.07.2013]/05. Sketching the extreme poses for our character.mp4108.12MB
Digital Tutors - Traditional Animation Techniques in Toon Boom Harmony (Kurt Jones) [01.07.2013]/06. Sketching in the breakdown poses for our character's animation.mp4161.48MB
Digital Tutors - Traditional Animation Techniques in Toon Boom Harmony (Kurt Jones) [01.07.2013]/07. Continuing to sketch breakdowns.mp4128.33MB
Digital Tutors - Traditional Animation Techniques in Toon Boom Harmony (Kurt Jones) [01.07.2013]/08. Sketching the in-betweens.mp4147.27MB
Digital Tutors - Traditional Animation Techniques in Toon Boom Harmony (Kurt Jones) [01.07.2013]/09. Applying line work.mp4129.96MB
Digital Tutors - Traditional Animation Techniques in Toon Boom Harmony (Kurt Jones) [01.07.2013]/10. Flattening line work and creating color art from line art.mp481.22MB
Digital Tutors - Traditional Animation Techniques in Toon Boom Harmony (Kurt Jones) [01.07.2013]/11. Coloring our animated character.mp4134.43MB
Digital Tutors - Traditional Animation Techniques in Toon Boom Harmony (Kurt Jones) [01.07.2013]/12. Importing a layered PSD for our scene's environment.mp4136.73MB