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[DesireCourse.Com] Udemy - Learn 3D Modelling – The Complete Blender Creator Course

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视频 2019-2-8 18:03 2024-11-7 10:24 431 27.49 GB 272
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文件列表
  1. 01 Introduction and Setup/001 Promo Video Model List.mp489.47MB
  2. 01 Introduction and Setup/002 Welcome to The Course.mp441.24MB
  3. 01 Introduction and Setup/003 Whats Coming up....mp416.65MB
  4. 01 Introduction and Setup/004 How To Install Blender.mp456.29MB
  5. 01 Introduction and Setup/005 Where to Find Support.mp421.84MB
  6. 01 Introduction and Setup/006 Blender Layout Overview.mp495.17MB
  7. 01 Introduction and Setup/007 Advanced Layout Control.mp4109.32MB
  8. 01 Introduction and Setup/008 Control Interfaces.mp433.71MB
  9. 01 Introduction and Setup/009 Controlling The 3D Editor.mp474.58MB
  10. 01 Introduction and Setup/010 Selecting and Taking Action.mp451.99MB
  11. 01 Introduction and Setup/011 Basic Object Transformation.mp447.23MB
  12. 01 Introduction and Setup/012 What You Can Now Make.mp444.43MB
  13. 01 Introduction and Setup/013 Quick Win Moving Around Your Model.mp412.53MB
  14. 01 Introduction and Setup/014 Section 1 Wrap Up.mp473.91MB
  15. 02 Your First 3D Model in Blender/015 Section 2 Introduction.mp430.08MB
  16. 02 Your First 3D Model in Blender/017 Basic Modelling Concepts.mp450.7MB
  17. 02 Your First 3D Model in Blender/018 Vertices Edges and Faces.mp435.47MB
  18. 02 Your First 3D Model in Blender/019 Making A Wedge Shape.mp414.42MB
  19. 02 Your First 3D Model in Blender/020 Moving Rotating and Resizing.mp431.12MB
  20. 02 Your First 3D Model in Blender/021 Pivot Points.mp427.62MB
  21. 02 Your First 3D Model in Blender/022 Duplication and Merging.mp475.1MB
  22. 02 Your First 3D Model in Blender/023 Version Control.mp424.12MB
  23. 02 Your First 3D Model in Blender/024 Merging Vertices in Blender.mp441.76MB
  24. 02 Your First 3D Model in Blender/025 What Are Normals.mp437.11MB
  25. 02 Your First 3D Model in Blender/026 Normals in Blender.mp439.72MB
  26. 02 Your First 3D Model in Blender/027 Extruding In Blender.mp482.32MB
  27. 02 Your First 3D Model in Blender/028 Insetting in Blender.mp436.56MB
  28. 02 Your First 3D Model in Blender/029 Insetting Question for YOU.mp48.85MB
  29. 02 Your First 3D Model in Blender/030 Edge Loops Loop Cut and Slide.mp440.11MB
  30. 02 Your First 3D Model in Blender/031 Different Selection Methods.mp426.05MB
  31. 02 Your First 3D Model in Blender/032 The Snapping Tool.mp454.47MB
  32. 02 Your First 3D Model in Blender/033 Extra Challenge- Railings.mp418.99MB
  33. 02 Your First 3D Model in Blender/034 Using The Array Modifier.mp441.38MB
  34. 02 Your First 3D Model in Blender/035 Loop Cuts and Face Loops.mp444.55MB
  35. 02 Your First 3D Model in Blender/036 Subdivision.mp459.52MB
  36. 02 Your First 3D Model in Blender/037 Coordinate Systems Exporting.mp447.31MB
  37. 02 Your First 3D Model in Blender/038 Applying Transforms.mp447.92MB
  38. 02 Your First 3D Model in Blender/039 Extra Modelling Challenges.mp414.87MB
  39. 02 Your First 3D Model in Blender/040 Section 2 Wrap Up.mp410.58MB
  40. 03 Bowling Ball and Pins/041 Section 3 Introduction.mp434.15MB
  41. 03 Bowling Ball and Pins/043 Lean Production Pipeline.mp4180.98MB
  42. 03 Bowling Ball and Pins/044 Knowing Your Topic and Specification.mp418.45MB
  43. 03 Bowling Ball and Pins/045 Blender Model Scale.mp439.3MB
  44. 03 Bowling Ball and Pins/046 Importing Reference Material.mp428.47MB
  45. 03 Bowling Ball and Pins/047 Choosing The Right Primitives.mp412.03MB
  46. 03 Bowling Ball and Pins/048 Introduction to Bézier Curves.mp456.41MB
  47. 03 Bowling Ball and Pins/049 Spin In Blender Rotational Extrusion.mp447.63MB
  48. 03 Bowling Ball and Pins/050 Assigning Materials To Faces.mp421.17MB
  49. 03 Bowling Ball and Pins/051 Exporting Models With Materials.mp449.8MB
  50. 03 Bowling Ball and Pins/052 Creating Collider Meshes.mp424.81MB
  51. 03 Bowling Ball and Pins/053 Choosing The Right Sphere.mp469.79MB
  52. 03 Bowling Ball and Pins/054 Subdividing an Edge and To Sphere.mp481.05MB
  53. 03 Bowling Ball and Pins/055 Extruding to a Normal.mp450.04MB
  54. 03 Bowling Ball and Pins/056 Importing Blender Files.mp435.44MB
  55. 03 Bowling Ball and Pins/057 Final Scene.mp484.18MB
  56. 03 Bowling Ball and Pins/058 Section 3 Wrap Up.mp423.18MB
  57. 04 Low-Poly Chess Board Pieces/059 Section 4 Introduction.mp424.51MB
  58. 04 Low-Poly Chess Board Pieces/061 Managing A Larger Project.mp48.88MB
  59. 04 Low-Poly Chess Board Pieces/062 Planning Our Project.mp435.71MB
  60. 04 Low-Poly Chess Board Pieces/063 Mesh Objects and Mesh Data.mp432.12MB
  61. 04 Low-Poly Chess Board Pieces/064 Re-centring Your Objects.mp419.5MB
  62. 04 Low-Poly Chess Board Pieces/065 Creating A Standard Asset.mp421MB
  63. 04 Low-Poly Chess Board Pieces/066 Using The Bevel Tool.mp440.27MB
  64. 04 Low-Poly Chess Board Pieces/067 Appending Or Duplicating.mp443.63MB
  65. 04 Low-Poly Chess Board Pieces/068 Bridging Edge Loops.mp460.98MB
  66. 04 Low-Poly Chess Board Pieces/069 Finish the Low Poly Pawn.mp418.95MB
  67. 04 Low-Poly Chess Board Pieces/070 Managing The Chess Scene Assets.mp427.36MB
  68. 04 Low-Poly Chess Board Pieces/071 The 3D Cursor and Origins.mp496.7MB
  69. 04 Low-Poly Chess Board Pieces/072 Selecting Hidden Geometry.mp464.61MB
  70. 04 Low-Poly Chess Board Pieces/073 Boolean Modifier.mp453.14MB
  71. 04 Low-Poly Chess Board Pieces/074 An Introduction To Empties In Blender.mp449.71MB
  72. 04 Low-Poly Chess Board Pieces/075 Parent and Child Objects.mp418.3MB
  73. 04 Low-Poly Chess Board Pieces/076 Zoom To Mouse Rotate Around Selection.mp452.62MB
  74. 04 Low-Poly Chess Board Pieces/077 Lighting in Blender Render.mp466.58MB
  75. 04 Low-Poly Chess Board Pieces/078 Hiding Un-Needed Objects..mp431.16MB
  76. 04 Low-Poly Chess Board Pieces/079 Diffuse and Specular Blender Render.mp444.48MB
  77. 04 Low-Poly Chess Board Pieces/080 Using An Image As A Texture.mp4140.07MB
  78. 04 Low-Poly Chess Board Pieces/081 Using Procedural Textures.mp4120.08MB
  79. 04 Low-Poly Chess Board Pieces/082 Quads Vs Triangles and Ngons.mp4125.25MB
  80. 04 Low-Poly Chess Board Pieces/083 Non Planar Geometry.mp450.61MB
  81. 04 Low-Poly Chess Board Pieces/084 Edge Rings.mp461.66MB
  82. 04 Low-Poly Chess Board Pieces/085 The Mirror Modifier.mp443.01MB
  83. 04 Low-Poly Chess Board Pieces/086 The Edge Split Modifier.mp482.16MB
  84. 04 Low-Poly Chess Board Pieces/087 Modelling Challenge - Rook.mp419.35MB
  85. 04 Low-Poly Chess Board Pieces/088 Modelling Challenge - King.mp491.3MB
  86. 04 Low-Poly Chess Board Pieces/089 Setting Up A Camera For Rendering.mp4168.09MB
  87. 04 Low-Poly Chess Board Pieces/090 Exporting Your Chess Model.mp460.18MB
  88. 04 Low-Poly Chess Board Pieces/091 End of Section 4.mp428.82MB
  89. 05 An Animated Lamp/092 Section 5 Introduction.mp456.31MB
  90. 05 An Animated Lamp/094 Being Lean.mp425.19MB
  91. 05 An Animated Lamp/095 Cycles VS Blender Render.mp496.13MB
  92. 05 An Animated Lamp/096 Dedicated Graphics Cards.mp411.28MB
  93. 05 An Animated Lamp/097 Installing CUDA On Windows.mp451.54MB
  94. 05 An Animated Lamp/098 Installing CUDA On A Mac.mp427.21MB
  95. 05 An Animated Lamp/099 Setup Blender For GPU Rending.mp421.34MB
  96. 05 An Animated Lamp/100 Lowering Your Cycles Render Time.mp454.05MB
  97. 05 An Animated Lamp/101 Creating A Backdrop.mp468.16MB
  98. 05 An Animated Lamp/102 Lighting With Cycles.mp4294.04MB
  99. 05 An Animated Lamp/103 Rendering A Small Area.mp479.5MB
  100. 05 An Animated Lamp/104 Using Curves To Generate Geometry.mp4166.41MB
  101. 05 An Animated Lamp/105 Creating Geometry From A Curve.mp452.48MB
  102. 05 An Animated Lamp/106 Altering Curve Resolution.mp4161.45MB
  103. 05 An Animated Lamp/107 Existing Geometry To Create New.mp437.58MB
  104. 05 An Animated Lamp/108 Design and Considerations.mp421.93MB
  105. 05 An Animated Lamp/109 Introduction to Armatures.mp427.05MB
  106. 05 An Animated Lamp/110 Revisiting the Mirror Modifier.mp461.76MB
  107. 05 An Animated Lamp/111 Adding Bones To Our Armature.mp423.54MB
  108. 05 An Animated Lamp/112 Pose Mode.mp450.79MB
  109. 05 An Animated Lamp/113 Rest Position and Pose Position.mp442.44MB
  110. 05 An Animated Lamp/114 Constraining Bones Movement.mp486.27MB
  111. 05 An Animated Lamp/115 The Solidify Modifier.mp489.17MB
  112. 05 An Animated Lamp/116 Introduction To The Node Editor.mp4290.16MB
  113. 05 An Animated Lamp/117 Lamps vs Emissive Materials In Cycles.mp4217.76MB
  114. 05 An Animated Lamp/118 Auto Inverse Kinematics IK.mp474.81MB
  115. 05 An Animated Lamp/119 The Timeline.mp467.77MB
  116. 05 An Animated Lamp/120 Key Frames.mp4132.84MB
  117. 05 An Animated Lamp/121 Setting Up The Camera.mp4165.37MB
  118. 05 An Animated Lamp/122 Rendering An Animation.mp4238.9MB
  119. 05 An Animated Lamp/123 Rendering Across Multiple Blenders.mp454.55MB
  120. 05 An Animated Lamp/124 Creating A Video of Your Animation.mp417.76MB
  121. 05 An Animated Lamp/125 Exporting Your Lamp Model.mp445.65MB
  122. 05 An Animated Lamp/126 Vertex Groups.mp452.46MB
  123. 05 An Animated Lamp/127 Re-Rigging Our Model.mp455MB
  124. 05 An Animated Lamp/128 Exporting The Final Model.mp423.63MB
  125. 05 An Animated Lamp/129 End of Section 5 Wrap Up.mp421.75MB
  126. 05 An Animated Lamp/attached_files/121 Setting Up The Camera/AL31-Setting-Up-The-Camera.mp4490.2MB
  127. 06 Fluffy Bunny/130 Section 6 Introduction.mp421.69MB
  128. 06 Fluffy Bunny/132 Planning Our Scene.mp447.03MB
  129. 06 Fluffy Bunny/133 Knowing Your Subject.mp496.89MB
  130. 06 Fluffy Bunny/134 Layers.mp434.34MB
  131. 06 Fluffy Bunny/135 Meta Balls.mp476.34MB
  132. 06 Fluffy Bunny/136 The Basics Of Sculpting.mp492.55MB
  133. 06 Fluffy Bunny/137 Basic Sculpting Solution Video.mp4217.63MB
  134. 06 Fluffy Bunny/138 GPU Rendering In This Section.mp412.85MB
  135. 06 Fluffy Bunny/139 Your First Particle System.mp4267.85MB
  136. 06 Fluffy Bunny/140 Fake Users.mp4107.94MB
  137. 06 Fluffy Bunny/141 Particle Editing.mp4229.25MB
  138. 06 Fluffy Bunny/142 Weight Painting.mp4260.66MB
  139. 06 Fluffy Bunny/143 Adding Randomness with Children.mp4469.14MB
  140. 06 Fluffy Bunny/144 Multiple Cameras.mp4129.21MB
  141. 06 Fluffy Bunny/145 Exporting and Particle Systems.mp4120.56MB
  142. 06 Fluffy Bunny/146 Hiding Objects.mp461.12MB
  143. 06 Fluffy Bunny/147 Introduction To The Image Editor.mp453.26MB
  144. 06 Fluffy Bunny/148 Combining Shaders In Cycles.mp471.88MB
  145. 06 Fluffy Bunny/149 UV Unwrapping and Texture Mapping.mp4156.26MB
  146. 06 Fluffy Bunny/150 Adding a Sky Box.mp4142.78MB
  147. 06 Fluffy Bunny/151 Using Textures Vs. Geometry.mp458.81MB
  148. 06 Fluffy Bunny/152 Importing Images As Planes.mp427.98MB
  149. 06 Fluffy Bunny/153 Packing External Data.mp450.5MB
  150. 06 Fluffy Bunny/154 Node Type Overview.mp484.34MB
  151. 06 Fluffy Bunny/155 Textures With Transparency.mp465.46MB
  152. 06 Fluffy Bunny/156 Textures Without Transparency.mp434.8MB
  153. 06 Fluffy Bunny/157 Testing The Grass.mp480.74MB
  154. 06 Fluffy Bunny/158 Light Path Render Settings.mp487.7MB
  155. 06 Fluffy Bunny/159 Making Textures Look More 3D.mp4158.23MB
  156. 06 Fluffy Bunny/160 Using Objects With Particle Systems.mp477.66MB
  157. 06 Fluffy Bunny/161 Layering Particles Systems in Blender.mp4318.26MB
  158. 06 Fluffy Bunny/162 Introduction to Sapling.mp4193.19MB
  159. 06 Fluffy Bunny/163 Using Sapling To Make A Basic Tree.mp4196.46MB
  160. 06 Fluffy Bunny/164 End of Section 6 Wrap Up.mp422.63MB
  161. 07 Game Asset Pack Ref GAP_CBC/165 Section 7 Introduction.mp497.98MB
  162. 07 Game Asset Pack Ref GAP_CBC/166 Section Specification.mp424.29MB
  163. 07 Game Asset Pack Ref GAP_CBC/167 Planning Your Project.mp444.45MB
  164. 07 Game Asset Pack Ref GAP_CBC/168 Version Control 2.mp462.77MB
  165. 07 Game Asset Pack Ref GAP_CBC/169 File Structure Naming.mp437.5MB
  166. 07 Game Asset Pack Ref GAP_CBC/170 Level Of Detail LOD.mp448.97MB
  167. 07 Game Asset Pack Ref GAP_CBC/171 Building Blocks.mp466.25MB
  168. 07 Game Asset Pack Ref GAP_CBC/172 Setting Up Our Repo Committing.mp468.78MB
  169. 07 Game Asset Pack Ref GAP_CBC/173 Repetitive Tasks In Blender.mp464.9MB
  170. 07 Game Asset Pack Ref GAP_CBC/174 Using Our Building Blocks.mp4140.95MB
  171. 07 Game Asset Pack Ref GAP_CBC/175 Introduction To Datablocks.mp4101.03MB
  172. 07 Game Asset Pack Ref GAP_CBC/176 Linking To An External Datablock.mp476.31MB
  173. 07 Game Asset Pack Ref GAP_CBC/177 Linking Blend Files- Making a Proxy.mp459.73MB
  174. 07 Game Asset Pack Ref GAP_CBC/178 Linking Blend Files Making Local.mp4155.64MB
  175. 07 Game Asset Pack Ref GAP_CBC/179 Walking And Flying Around The Model.mp4132.3MB
  176. 07 Game Asset Pack Ref GAP_CBC/180 Better Camera Control.mp4143.96MB
  177. 07 Game Asset Pack Ref GAP_CBC/181 What Can You Export.mp450.27MB
  178. 07 Game Asset Pack Ref GAP_CBC/182 Re-linking Blend Files.mp4129.73MB
  179. 07 Game Asset Pack Ref GAP_CBC/183 Profile Modelling By Extrusion.mp495.01MB
  180. 07 Game Asset Pack Ref GAP_CBC/184 Profile Modelling Using Curves.mp4127.21MB
  181. 07 Game Asset Pack Ref GAP_CBC/185 Profile Modelling Using Mesh Objects.mp4230.74MB
  182. 07 Game Asset Pack Ref GAP_CBC/186 Light Portals.mp4303.02MB
  183. 07 Game Asset Pack Ref GAP_CBC/187 Using Source Control- Resetting.mp480.04MB
  184. 07 Game Asset Pack Ref GAP_CBC/188 Introduction To UV Unwrapping.mp4201.97MB
  185. 07 Game Asset Pack Ref GAP_CBC/189 Smart UV Project.mp4196.79MB
  186. 07 Game Asset Pack Ref GAP_CBC/190 How Is It Coming Together.mp4222.77MB
  187. 07 Game Asset Pack Ref GAP_CBC/191 Adding More Detail.mp4208.02MB
  188. 07 Game Asset Pack Ref GAP_CBC/192 Problem Solving.mp4128.65MB
  189. 07 Game Asset Pack Ref GAP_CBC/193 UV Manipulation.mp4303.35MB
  190. 07 Game Asset Pack Ref GAP_CBC/194 Complex Shapes UV Mapping.mp4182.24MB
  191. 07 Game Asset Pack Ref GAP_CBC/195 Introduction To Marking Seams.mp4115.79MB
  192. 07 Game Asset Pack Ref GAP_CBC/196 Painting In The Image Editor.mp471.6MB
  193. 07 Game Asset Pack Ref GAP_CBC/197 Diffuse Maps.mp4150.34MB
  194. 07 Game Asset Pack Ref GAP_CBC/198 Using Images For Control.mp4193.57MB
  195. 07 Game Asset Pack Ref GAP_CBC/199 Illusion of Detail- Using Bump Maps.mp4201.72MB
  196. 07 Game Asset Pack Ref GAP_CBC/200 Using Displacement Maps.mp4201.17MB
  197. 07 Game Asset Pack Ref GAP_CBC/201 Normal Maps.mp490.2MB
  198. 07 Game Asset Pack Ref GAP_CBC/202 Baking A Normal Map In Blender.mp4136.79MB
  199. 07 Game Asset Pack Ref GAP_CBC/203 Applying A Normal Map In Blender.mp4214.16MB
  200. 07 Game Asset Pack Ref GAP_CBC/204 Texture Resolution.mp434.87MB
  201. 07 Game Asset Pack Ref GAP_CBC/205 The Multi-Resolution Modifier.mp4430.86MB
  202. 07 Game Asset Pack Ref GAP_CBC/206 Baking Using The Multires Modifier.mp4203.55MB
  203. 07 Game Asset Pack Ref GAP_CBC/207 Copying Mesh Properties.mp4262.13MB
  204. 07 Game Asset Pack Ref GAP_CBC/208 Optimising A UV Map.mp4276.1MB
  205. 07 Game Asset Pack Ref GAP_CBC/209 Texture Painting In The ViewPort.mp4189.96MB
  206. 07 Game Asset Pack Ref GAP_CBC/210 Realistic Lighting Or Fake It.mp4133.52MB
  207. 07 Game Asset Pack Ref GAP_CBC/211 Creating a New Scene In Blender.mp444.54MB
  208. 07 Game Asset Pack Ref GAP_CBC/212 Section 7 Wrap Up.mp474.88MB
  209. 08 The Human Head/213 Section 8 Introduction.mp445.89MB
  210. 08 The Human Head/214 Section 8 Reference Material.mp418.62MB
  211. 08 The Human Head/215 Good Mesh Topology.mp4106.01MB
  212. 08 The Human Head/216 Possible Construction Methods.mp480.4MB
  213. 08 The Human Head/217 Introduction To Retopology.mp4251.24MB
  214. 08 The Human Head/218 Creating The Base Mesh.mp4355.49MB
  215. 08 The Human Head/219 The Grease Pencil.mp4117.49MB
  216. 08 The Human Head/220 The Knife Tool.mp4103.27MB
  217. 08 The Human Head/221 Rip and Rip Fill.mp470.62MB
  218. 08 The Human Head/222 Vertex Slide and Edge Slide.mp4124.91MB
  219. 08 The Human Head/223 Routing Face Loops Using Poles.mp4101.22MB
  220. 08 The Human Head/224 Defining A Faces Main Face Loops.mp497.53MB
  221. 08 The Human Head/225 Getting The Right Skin Tone.mp4152.9MB
  222. 08 The Human Head/226 3 Point Lighting.mp4112.66MB
  223. 08 The Human Head/227 Subsurface Scattering.mp4135.87MB
  224. 08 The Human Head/228 The Layer Weight Node.mp4113MB
  225. 08 The Human Head/229 Physics Based Rendering PBR.mp491.62MB
  226. 08 The Human Head/230 The Color Ramp Node.mp4171.01MB
  227. 08 The Human Head/231 How Light Interacts With A Surface.mp4402.96MB
  228. 08 The Human Head/232 The Fresnel Node.mp474.72MB
  229. 08 The Human Head/233 Reusing Shaders And Materials.mp4103.74MB
  230. 08 The Human Head/234 The MixRGB Node.mp4104.71MB
  231. 08 The Human Head/235 The Geometry Node.mp4156.7MB
  232. 08 The Human Head/236 Hue Saturation Value HSV.mp4250.58MB
  233. 08 The Human Head/237 Making Objects Separately.mp4119.27MB
  234. 08 The Human Head/238 Joining Separate Objects.mp4149.4MB
  235. 08 The Human Head/239 Adding Detail with Sculpting.mp4163.73MB
  236. 08 The Human Head/240 UV Unwrapping A Head.mp4117.64MB
  237. 08 The Human Head/241 Texturing The Head.mp4148.19MB
  238. 08 The Human Head/242 Reviewing Your Work Objectively.mp4108.33MB
  239. 08 The Human Head/243 Section 8 Wrap Up.mp432.17MB
  240. 09 BONUS Destruction Ref DD_CBC/244 Section 9 Introduction.mp444.51MB
  241. 09 BONUS Destruction Ref DD_CBC/245 Welcome to Destruction.mp471.41MB
  242. 09 BONUS Destruction Ref DD_CBC/246 Quick Explode.mp489.92MB
  243. 09 BONUS Destruction Ref DD_CBC/247 Introduction To Blender Physics.mp4191.59MB
  244. 09 BONUS Destruction Ref DD_CBC/248 Copying Physics Properties.mp449.63MB
  245. 09 BONUS Destruction Ref DD_CBC/249 Centre Of Mass.mp4248.67MB
  246. 09 BONUS Destruction Ref DD_CBC/250 Animating With Physics.mp4134.26MB
  247. 09 BONUS Destruction Ref DD_CBC/251 Breaking Up A Model Using Particles.mp4440.24MB
  248. 09 BONUS Destruction Ref DD_CBC/252 Force Fields And Particles.mp4676.14MB
  249. 09 BONUS Destruction Ref DD_CBC/253 Force Fields And Other Objects.mp479.89MB
  250. 09 BONUS Destruction Ref DD_CBC/254 Cell Fracture Add-On.mp4211.82MB
  251. 09 BONUS Destruction Ref DD_CBC/255 Fracturing With A Child Object.mp4146.06MB
  252. 09 BONUS Destruction Ref DD_CBC/256 Fracturing With The Grease Pencil.mp423.38MB
  253. 09 BONUS Destruction Ref DD_CBC/257 Animating Render Layers.mp444.07MB
  254. 09 BONUS Destruction Ref DD_CBC/258 Destruction Wrap Up.mp430.92MB
  255. 10 Bonus VFX and CGI/259 Introduction to VFX CGI.mp426.41MB
  256. 10 Bonus VFX and CGI/260 Video Effects VFX.mp417.97MB
  257. 10 Bonus VFX and CGI/261 Good Source Material.mp456.69MB
  258. 10 Bonus VFX and CGI/262 Introduction to Compositing.mp481.75MB
  259. 10 Bonus VFX and CGI/263 Matching Camera Settings.mp4164.06MB
  260. 10 Bonus VFX and CGI/264 Mathematics And Images.mp471.05MB
  261. 10 Bonus VFX and CGI/265 Overlaying Images.mp463.66MB
  262. 10 Bonus VFX and CGI/266 Extracting Image Data.mp4152.87MB
  263. 10 Bonus VFX and CGI/267 Blender Camera Tracking Footage.mp4476.37MB
  264. 10 Bonus VFX and CGI/268 Blender Camera Tracking Markers.mp4376.56MB
  265. 10 Bonus VFX and CGI/269 Solving Camera Motion.mp4287.08MB
  266. 10 Bonus VFX and CGI/270 CGI VFX Final Scene.mp4464.91MB
  267. 10 Bonus VFX and CGI/271 Transparent Backgrounds.mp413.43MB
  268. 10 Bonus VFX and CGI/272 VFX and CGI Wrap Up.mp433.85MB
  269. 11 Continuing Your GameDev Journey/274 What Next.mp49.87MB
  270. 11 Continuing Your GameDev Journey/275 Blender Resources.mp439.83MB
  271. 11 Continuing Your GameDev Journey/277 BONUS LECTURE Our Other Courses.mp452.67MB
  272. 11 Continuing Your GameDev Journey/278 Credits.mp4237.31MB
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