Maya to ZBrush to UDK
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2011-3-25 18:56
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2024-10-25 20:29
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131
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2.04 GB
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33
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- Part 4 - Finishing touches in Maya.MP4148.55MB
- Part 29 - Creating a low resolution version of the mesh.MP4130.88MB
- Part 27 - Applying a bump offset to the material and placing the mesh.MP499.16MB
- Part 28 - Testing the material in game and creating collision meshes.MP499.16MB
- Part 1 - Setting up Maya.mp492.96MB
- Part 2 - Begin Modelling in Maya.MP483.92MB
- Part 32 - Adapting the material with new textures and placement in level.MP475.76MB
- Part 18 - Begin texturing (colouring mesh and base coat).MP473.66MB
- Part 13 - Sculpting flow and (medium) blending details.MP469.61MB
- Part 17 - Using Masking creatively.MP464.86MB
- Part 30 - Creating a high resolution version of the mesh.MP463.84MB
- Part 19 - Texturing details with cavity masking.MP462.62MB
- Part 5 - Export from Maya for ZBrush.MP461.54MB
- Part 16 - Sculpting with Drag Rectangle and Alphas.MP460.06MB
- Part 20 - Texturing and embossing details with masking.MP459.63MB
- Part 25 - Bringing in the mesh and setting up the material.MP457.22MB
- Part 21 - Texturing, blending details and bordering mesh.MP457.01MB
- Part 12 - New layers at different subdivision levels.MP455.44MB
- Part 11 - Blocking out the rest of the basic details.MP455.12MB
- Part 7 - Creases and Subdividing in ZBrush.MP454.32MB
- Part 14 - Sculpting finer details (and the Stitches brush).MP453.48MB
- Part 22 - Finishing and exporting the texture file.MP449.55MB
- Part 10 - Opening ztools, masking and basic details.MP448.35MB
- Part 8 - Smoothing the mesh in ZBrush.MP448.22MB
- Part 26 - Fixing colours and creating pulsing glows.MP447.74MB
- Part 33 - In game testing and completion of the unit.MP443.42MB
- Part 15 - Sculpting finer details (Lazy Mouse).MP443.38MB
- Part 24 - Preparing the texture and normal maps in Photoshop.MP443.05MB
- Part 6 - Importing into ZBrush.MP442.99MB
- Part 3 - Modelling in Maya continued.MP440.45MB
- Part 23 - Exporting the normal and displacement maps.MP439.98MB
- Part 9 - Saving and layers in ZBrush.MP436.91MB
- Part 31 - Reducing polygon counts in the high resolution mesh.MP426.89MB
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