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Digital-Tutors - Creative Development - Game Character Creation in 3ds Max and ZBrush

文件类型 收录时间 最后活跃 资源热度 文件大小 文件数量
2012-7-11 04:54 2024-12-25 09:40 178 3.69 GB 68
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Digital-Tutors - Creative Development - Game Character Creation in 3ds Max and ZBrush的二维码
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文件列表
  1. 01_Introduction_and_project_overview.flv6.6MB
  2. 02_Defining_the_main_shape_with_DynaMesh.flv154.26MB
  3. 03_Continuing_to_shape_our_character.flv65.04MB
  4. 04_Building_our_character's_legs.flv104.85MB
  5. 05_Starting_to_make_the_clothes_in_3ds_Max.flv153.91MB
  6. 06_Exporting_our_character_from_3ds_Max_to_ZBrush_.flv32.62MB
  7. 07_Making_new_elements_for_our_model.flv106.42MB
  8. 08_Continuing_to_refine_the_base_elements.flv55.46MB
  9. 09_Using_Transpose_Master_to_rotate_the_arm.flv105.32MB
  10. 10_Separating_the_armor_from_the_arm.flv40.16MB
  11. 11_Making_the_refined_high_poly_armor.flv62.85MB
  12. 12_Continuing_to_make_a_high_poly_version_of_the_armor.flv42.61MB
  13. 13_Adding_detail_to_the_armor.flv58.71MB
  14. 14_Building_in_more_armor_detail_in_3ds_Max.flv20.82MB
  15. 15_Starting_to_detail_the_head_in_ZBrush.flv52.01MB
  16. 16_Continuing_to_refine_the_head.flv20.2MB
  17. 17_Adding_more_detail_to_the_head.flv14.21MB
  18. 18_Rotating_the_head_and_sketching_the_hair.flv52.35MB
  19. 19_Sending_the_bracelet_mesh_to_3ds_Max.flv40.91MB
  20. 20_Starting_to_retopologize_the_arm_plate.flv66.71MB
  21. 21_Beginning_to_tweak_the_arm_plate_shape.flv55.49MB
  22. 22_Continuing_to_refine_the_shape_of_our_character's_arm_plate.flv44.83MB
  23. 23_Starting_to_tweak_the_clothes.flv63.59MB
  24. 24_Adding_some_other_cloth_elements.flv94.76MB
  25. 25_Creating_a_rope_in_3ds_Max.flv88.75MB
  26. 26_Modeling_a_belt_strap_for_our_character.flv29.26MB
  27. 27_Refining_the_belt_buckle.flv57.2MB
  28. 28_Continuing_to_refine_the_belt_buckle.flv49.96MB
  29. 29_Adding_details_to_the_clothes.flv62.32MB
  30. 30_Building_in_some_details_to_the_metal_armor.flv109.56MB
  31. 31_Continuing_to_add_details_to_the_metal_armor.flv35.4MB
  32. 32_Defining_the_arm_shape.flv175.26MB
  33. 33_Adding_a_piece_of_armor_on_the_arms.flv64.05MB
  34. 34_Redefining_the_armor_in_ZBrush.flv28.22MB
  35. 35_Continuing_to_tweak_the_shape_of_the_armor.flv70.1MB
  36. 36_Adding_some_details_to_our_high_polygon_model_in_ZBrush.flv11.88MB
  37. 37_Adding_scratches_and_imperfections_to_the_armor.flv118.18MB
  38. 38_Creating_imperfections_on_our_character's_face.flv45.15MB
  39. 39_Sending_the_high_poly_mesh_to_3ds_Max.flv117.85MB
  40. 40_Working_on_our_final_low_polygon_mesh.flv105.31MB
  41. 41_Modeling_the_final_arm_mesh.flv29.89MB
  42. 42_Starting_to_model_the_low_polygon_clothes.flv71.58MB
  43. 43_Finishing_our_character's_clothes.flv24.27MB
  44. 44_Creating_UV_maps_for_the_torso.flv61.66MB
  45. 45_Continuing_to_unwrap_the_UVs_for_our_character.flv41.71MB
  46. 46_Rearranging_the_UVs_in_3ds_Max.flv15.97MB
  47. 47_Unwrapping_the_UVs_for_the_head.flv31.5MB
  48. 48_Baking_the_normal_and_occlusion_maps.flv24.7MB
  49. 49_Applying_the_normal_and_occlusion_maps_to_the_head.flv33.97MB
  50. 50_Combining_our_maps_in_Photoshop.flv18.8MB
  51. 51_Projecting_our_masks_in_3ds_Max.flv19.83MB
  52. 52_Starting_to_make_the_base_textures_in_Photoshop.flv32.3MB
  53. 53_Creating_the_base_colors_for_our_character's_head.flv26.97MB
  54. 54_Painting_base_colors_for_our_character's_clothes.flv28.77MB
  55. 55_Continuing_to_paint_base_colors_for_our_character's_clothes.flv12.01MB
  56. 56_Projecting_our_textures_on_the_final_model_in_Mudbox.flv63.34MB
  57. 57_Using_Mudbox_and_Photoshop_to_tweak_the_head_texture.flv59.71MB
  58. 58_Refining_our_character's_hair_texture.flv45.76MB
  59. 59_Detailing_the_armor_textures_in_Photoshop.flv48.87MB
  60. 60_Adding_some_refinement_to_the_cloth_textures.flv70.73MB
  61. 61_Continuing_to_refine_the_cloth_textures.flv42.15MB
  62. 62_Starting_to_add_hair_and_fur_to_our_low_polygon_character.flv55.58MB
  63. 63_Finishing_the_fur_for_our_character.flv40.32MB
  64. 64_Finalizing_our_character's_hair.flv32.59MB
  65. 65_Making_specular_and_gloss_maps.flv27.49MB
  66. 66_Finishing_our_specular_and_gloss_maps.flv15.49MB
  67. 67_Creating_specular_and_gloss_maps_for_the_head.flv44.38MB
  68. 68_Reviewing_our_final_render.flv27.49MB
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