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[DesireCourse.Net] Udemy - RPG Core Combat Creator Learn Intermediate Unity C# Coding
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2020-2-17 06:18
2024-12-25 08:12
269
17.24 GB
184
磁力链接
magnet:?xt=urn:btih:60a8806bb4e23b9ec22eebe6a2331b9124445098
迅雷链接
thunder://QUFtYWduZXQ6P3h0PXVybjpidGloOjYwYTg4MDZiYjRlMjNiOWVjMjJlZWJlNmEyMzMxYjkxMjQ0NDUwOThaWg==
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相关链接
DesireCourse
Net
Udemy
-
RPG
Core
Combat
Creator
Learn
Intermediate
Unity
C#
Coding
文件列表
1. Introduction & Setup/1. Welcome To The Course.mp4
67.83MB
1. Introduction & Setup/3. Install Unity 2018.3.mp4
61.42MB
1. Introduction & Setup/4. Install Visual Studio Code.mp4
50.46MB
1. Introduction & Setup/6. Quick Game Design Overview.mp4
52.07MB
1. Introduction & Setup/7. Architectural Overview.mp4
84.44MB
1. Introduction & Setup/8. Community & Support.mp4
93.47MB
10. Simple Weapons/1. Section Overview Simple Weapons.mp4
20.36MB
10. Simple Weapons/10. Shoot Projectiles.mp4
129.75MB
10. Simple Weapons/11. Damage From Projectiles.mp4
122.3MB
10. Simple Weapons/12. Trails & Prefab Variants.mp4
179.05MB
10. Simple Weapons/14. Destroy Old Weapon.mp4
113.53MB
10. Simple Weapons/15. Improve Projectile Behaviour.mp4
158.01MB
10. Simple Weapons/16. Fireball Weapon & Pickup.mp4
77.61MB
10. Simple Weapons/17. Fireball Particle System.mp4
112.91MB
10. Simple Weapons/18. Projectile Impact Effect.mp4
74.98MB
10. Simple Weapons/2. Equip A Weapon.mp4
149.29MB
10. Simple Weapons/20. Destroy The Unwanted.mp4
180.62MB
10. Simple Weapons/21. Resetting The Default Animator.mp4
67.24MB
10. Simple Weapons/22. Dynamic Resource Loading.mp4
92.91MB
10. Simple Weapons/23. Saving Weapon Choice.mp4
57.68MB
10. Simple Weapons/24. Pickup Respawning.mp4
61.21MB
10. Simple Weapons/3. Animator Override Controller.mp4
77.39MB
10. Simple Weapons/4. Creating Scriptable Objects.mp4
76.54MB
10. Simple Weapons/5. Unarmed As A Weapon.mp4
96.13MB
10. Simple Weapons/6. Basic Weapon Pickup.mp4
131.4MB
10. Simple Weapons/8. Left Handed Weapons.mp4
158.85MB
10. Simple Weapons/9. Make A Weapon Projectile.mp4
135.76MB
11. Character Stats/1. Progression Design.mp4
67.52MB
11. Character Stats/10. Saving Experience Points.mp4
28.65MB
11. Character Stats/11. Displaying Experience.mp4
45.02MB
11. Character Stats/12. Performant Lookups With Dictionaries.mp4
97.21MB
11. Character Stats/13. Levelling Up.mp4
129.2MB
11. Character Stats/14. Displaying The Level.mp4
27.85MB
11. Character Stats/15. Squashing Health Bugs.mp4
79.7MB
11. Character Stats/16. Events And Delegates.mp4
116.68MB
11. Character Stats/17. Delegates And Actions For Leveling Up.mp4
72.53MB
11. Character Stats/18. Saving Race Conditions.mp4
56.72MB
11. Character Stats/19. Level Up Events And Particle Effects.mp4
105.93MB
11. Character Stats/2. Progression Scriptable Object.mp4
78.13MB
11. Character Stats/20. Damage Progression.mp4
106.08MB
11. Character Stats/22. Extensible Modifier System.mp4
99.68MB
11. Character Stats/23. Percentage Modifiers.mp4
117.55MB
11. Character Stats/24. Data Hazards And Race Conditions.mp4
84.14MB
11. Character Stats/25. Hunting Down Race Conditions.mp4
81.37MB
11. Character Stats/26. Awake vs Start.mp4
106.71MB
11. Character Stats/27. Lazy Initialisation.mp4
114.57MB
11. Character Stats/28. Progression Stats Spreadsheet.mp4
211.32MB
11. Character Stats/3. Looking Up The Health Stat.mp4
114.72MB
11. Character Stats/4. Debug Health Display.mp4
87.5MB
11. Character Stats/5. Enemy Health Display.mp4
59.57MB
11. Character Stats/6. Awarding Experience Points.mp4
96.14MB
11. Character Stats/7. Editing Scriptable Object Files.mp4
98.37MB
11. Character Stats/9. Finding A Stat By Enum.mp4
79.3MB
12. Final Polish/1. Configurable Cursors.mp4
120.37MB
12. Final Polish/10. Text Fading Animation.mp4
46.87MB
12. Final Polish/11. Spawning Damage Text.mp4
53.59MB
12. Final Polish/12. Using Unity Events.mp4
92.88MB
12. Final Polish/13. Updating The Damage Text Value.mp4
45.52MB
12. Final Polish/14. Unity Events With Parameters.mp4
72.71MB
12. Final Polish/15. Health Bar UI.mp4
83.55MB
12. Final Polish/16. Updating The Health Bar Scale.mp4
60.24MB
12. Final Polish/17. Disabling Empty Health Bars.mp4
59.36MB
12. Final Polish/19. Fixing The Fader.mp4
95.95MB
12. Final Polish/2. Cursors And UI.mp4
98.24MB
12. Final Polish/20. Coroutine Race Conditions.mp4
114.69MB
12. Final Polish/21. Camera Facing LateUpdate Fix.mp4
18.92MB
12. Final Polish/22. Sound Effects And UnityEvents.mp4
131.15MB
12. Final Polish/24. Weapon Prefab Refactor.mp4
72.09MB
12. Final Polish/25. Fighter To Weapon Communication.mp4
89.41MB
12. Final Polish/26. Boom Microphone Audio Listener.mp4
94.79MB
12. Final Polish/27. Health Pickup Hack.mp4
93.31MB
12. Final Polish/28. Visual Polish Audit.mp4
94.19MB
12. Final Polish/29. Visual Polish Part 1.mp4
136.73MB
12. Final Polish/3. Generic Raycastable Components.mp4
120.5MB
12. Final Polish/30. Visual Polish - Macro Details.mp4
204.72MB
12. Final Polish/31. Visual Polish - Micro Details.mp4
221.22MB
12. Final Polish/33. Combat Moment Fine Tuning.mp4
121.14MB
12. Final Polish/34. Bug Attacking Distant Enemies.mp4
79.52MB
12. Final Polish/35. Enemy AI Agro.mp4
70.89MB
12. Final Polish/36. Enemy Mob Mechanics.mp4
103.89MB
12. Final Polish/37. Bug Shooting Over Water.mp4
37.93MB
12. Final Polish/38. You've Finished The Course!.mp4
33.18MB
12. Final Polish/4. Cursor Type With IRaycastable.mp4
65MB
12. Final Polish/5. Raycast Sorting.mp4
90.37MB
12. Final Polish/6. Raycasting To A NavMesh.mp4
166.83MB
12. Final Polish/7. Calculating A NavMesh Path.mp4
163.55MB
12. Final Polish/9. In Game UI.mp4
78.17MB
2. Basic Movement/1. Section Overview - Basic Movement.mp4
17.83MB
2. Basic Movement/10. Match Animation To Movement.mp4
202.27MB
2. Basic Movement/11. Basic Movement Tweaks.mp4
84.95MB
2. Basic Movement/12. Project Folder Structure.mp4
101.53MB
2. Basic Movement/2. Create A Simple Sandbox.mp4
196.62MB
2. Basic Movement/3. Move Using Nav Mesh Agent.mp4
109.76MB
2. Basic Movement/4. Refining Your Nav Mesh.mp4
184.1MB
2. Basic Movement/5. Introduction To Raycasting.mp4
87.86MB
2. Basic Movement/6. Implement Click-To-Move.mp4
88.86MB
2. Basic Movement/8. Create A Fixed Follow Camera.mp4
98.37MB
2. Basic Movement/9. Animation Blend Trees.mp4
167.27MB
3. High Level Game Design/1. Section Intro - High Level Design.mp4
25.15MB
3. High Level Game Design/2. 1.5 Page Game Design Document.mp4
113.87MB
3. High Level Game Design/3. The Player Experience.mp4
111.85MB
3. High Level Game Design/4. First Draft Of Your GDD.mp4
81.37MB
4. Basic Combat/1. Section Overview - Basic Combat.mp4
18.99MB
4. Basic Combat/10. Dependency Inversion With Interfaces.mp4
91MB
4. Basic Combat/11. Add Attack Animation.mp4
60.1MB
4. Basic Combat/12. Trigger Animation In Code.mp4
74.98MB
4. Basic Combat/13. Throttling Our Attacks.mp4
59.99MB
4. Basic Combat/14. Taking Damage.mp4
66.17MB
4. Basic Combat/15. Nested Prefabs And Variants.mp4
98.81MB
4. Basic Combat/16. Using Prefab Variants.mp4
121.57MB
4. Basic Combat/18. Any State Animations.mp4
46.31MB
4. Basic Combat/19. Trigger Death Animation.mp4
49.95MB
4. Basic Combat/2. Separating The Control Layer.mp4
95.38MB
4. Basic Combat/20. Stop Attacking Already.mp4
114.28MB
4. Basic Combat/21. Look Them In The Eyes.mp4
90.8MB
4. Basic Combat/22. Ignore Dead Enemies.mp4
69.82MB
4. Basic Combat/23. Bugs What Bugs.mp4
142.7MB
4. Basic Combat/3. Namespaces To See Dependencies.mp4
92.95MB
4. Basic Combat/4. Raycasting For Components.mp4
109.64MB
4. Basic Combat/5. Implementing Action Priority.mp4
83.12MB
4. Basic Combat/6. Move Within Range.mp4
73.49MB
4. Basic Combat/7. Cancelling Combat With Movement.mp4
92.28MB
4. Basic Combat/9. Decoupling Dependency Cycles.mp4
87.74MB
5. Enemy AI/1. Section Overview - Enemy AI.mp4
40.84MB
5. Enemy AI/10. Waypoint Loops.mp4
65.03MB
5. Enemy AI/11. Patrolling Behaviour.mp4
100.26MB
5. Enemy AI/12. Dwelling At Waypoints.mp4
92.27MB
5. Enemy AI/2. Calculating AI Chase Distance.mp4
85.31MB
5. Enemy AI/3. Swappable Control Systems.mp4
95.51MB
5. Enemy AI/4. Disable Control When Dead.mp4
115.09MB
5. Enemy AI/5. Visualising With Gizmos.mp4
75.46MB
5. Enemy AI/6. AI Guarding Behaviour.mp4
51.06MB
5. Enemy AI/8. That's Some Suspicious Behaviour.mp4
86.49MB
5. Enemy AI/9. Visualising Waypoints.mp4
86.48MB
6. First Moment/1. Section Overview - First Moment.mp4
22.92MB
6. First Moment/10. Make Cinematic Sequence.mp4
244.72MB
6. First Moment/11. Trigger Cinemachine Cut Scene.mp4
130.38MB
6. First Moment/12. The Observer Pattern In C#.mp4
128.85MB
6. First Moment/13. Player Input In Cutscenes.mp4
85.33MB
6. First Moment/2. Design A Moment.mp4
68.77MB
6. First Moment/3. Sketch Your Moment.mp4
67.73MB
6. First Moment/4. Tips To Improve Workflow.mp4
153.92MB
6. First Moment/5. Craft The Environment.mp4
200.16MB
6. First Moment/6. Hits-To-Kill Design Metric.mp4
122.73MB
6. First Moment/8. Tweak Enemy Patrol.mp4
159.17MB
6. First Moment/9. Cinemachine Follow Camera.mp4
141.98MB
7. Scene Management/1. Section Overview - Scene Management.mp4
29.51MB
7. Scene Management/10. Nested Coroutines For Fading.mp4
97.84MB
7. Scene Management/11. Avoiding The Singleton Pattern.mp4
143.14MB
7. Scene Management/2. Make A Second Scene.mp4
139.5MB
7. Scene Management/3. Scene Loading Portals.mp4
65.89MB
7. Scene Management/4. How Coroutines Work.mp4
192.97MB
7. Scene Management/5. Wait For Scene To Load.mp4
57.16MB
7. Scene Management/6. Player Spawn Point.mp4
96.78MB
7. Scene Management/7. Cross Scene References.mp4
95.76MB
7. Scene Management/8. Canvas Groups For Fading.mp4
29.96MB
8. Saving Asset Pack/1. Section Overview Saving Asset Pack.mp4
47.67MB
8. Saving Asset Pack/2. The Saving System Overview.mp4
59.23MB
8. Saving Asset Pack/3. Triggering Saving And Loading.mp4
57.35MB
8. Saving Asset Pack/4. Saveable Components And GameObjects.mp4
99.81MB
8. Saving Asset Pack/5. Challenge Saveable Health.mp4
67.61MB
8. Saving Asset Pack/6. Checkpoints Between Scenes.mp4
130.6MB
8. Saving Asset Pack/7. Loading The Saved Scene.mp4
78.59MB
8. Saving Asset Pack/9. BONUS Capturing Multiple Parameters.mp4
55.98MB
9. Saving System/1. Section Overview Saving System.mp4
42.89MB
9. Saving System/10. Saveable Entities.mp4
129.24MB
9. Saving System/11. Generating UUIDs In C#.mp4
108.4MB
9. Saving System/12. Editing SerializedFields.mp4
136.26MB
9. Saving System/13. Serializing With SaveableEntities.mp4
97.57MB
9. Saving System/14. Saving Multiple Scenes - Part 1.mp4
98.4MB
9. Saving System/15. Saving Multiple Scenes - Part 2.mp4
85.15MB
9. Saving System/16. Checkpoints Between Scenes.mp4
95.04MB
9. Saving System/17. ISaveable Components.mp4
145.7MB
9. Saving System/19. Deduplicating UUIDs.mp4
132.49MB
9. Saving System/2. Save System Design.mp4
43.99MB
9. Saving System/20. Restoring Health.mp4
70.46MB
9. Saving System/21. Reloading The Last Scene.mp4
139.15MB
9. Saving System/22. Fading Before Scene Load.mp4
83.97MB
9. Saving System/3. Overview Of Binary Serialization.mp4
133.38MB
9. Saving System/4. File Paths In C#.mp4
49.09MB
9. Saving System/5. Understanding Unicode.mp4
107.36MB
9. Saving System/6. Filestream Read And Write In C#.mp4
73.62MB
9. Saving System/7. Converting To Binary In C#.mp4
86.68MB
9. Saving System/9. BinaryFormatter For Serialization.mp4
137.92MB
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