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Udemy - How to Program Games Tile Classics in JS for HTML5 Canvas

文件类型 收录时间 最后活跃 资源热度 文件大小 文件数量
视频 2017-2-1 08:12 2024-12-29 18:06 200 2.69 GB 148
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Udemy - How to Program Games Tile Classics in JS for HTML5 Canvas的二维码
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文件列表
  1. 10 Break to Get Organized/005 Give Common Graphics Code a File.mp414.36MB
  2. 10 Break to Get Organized/001 Section Introduction.mp44.54MB
  3. 10 Break to Get Organized/003 Create Labels for Tile Types.mp419.84MB
  4. 10 Break to Get Organized/006 Divide Code Into Files by Purpose.mp474.43MB
  5. 10 Break to Get Organized/002 Label Car Tuning Values.mp412.83MB
  6. 10 Break to Get Organized/004 JavaScript and HTML in Different Files.mp419.55MB
  7. 05 Finish Brick Gameplay/009 Play Testing to Look for Bugs Again.mp411.96MB
  8. 05 Finish Brick Gameplay/007 Testing to Look for Remaining Bugs.mp45.95MB
  9. 05 Finish Brick Gameplay/002 Keep Count of Bricks Remaining.mp418.58MB
  10. 05 Finish Brick Gameplay/001 Section Introduction.mp42.2MB
  11. 05 Finish Brick Gameplay/008 Fixing the Ball-Stuck-Along-Edge Bug.mp419.63MB
  12. 05 Finish Brick Gameplay/005 Reset Bricks When Player Misses Ball.mp48.75MB
  13. 05 Finish Brick Gameplay/006 Fix Bug with Hitting Bottom Bricks.mp431.91MB
  14. 05 Finish Brick Gameplay/003 Start with Empty Gutter at Top.mp420.07MB
  15. 05 Finish Brick Gameplay/004 Reset Ball at Start, Bricks After Last Hit.mp414.25MB
  16. 17 Racing to Adventure/003 Rename files and variables.mp48.51MB
  17. 17 Racing to Adventure/007 Support Partially Transparent Tiles.mp412.68MB
  18. 17 Racing to Adventure/001 Section Introduction.mp412.57MB
  19. 17 Racing to Adventure/006 Replace Racing Art with Dungeon Art.mp48.53MB
  20. 17 Racing to Adventure/009 Adventure Core Wrap-Up.mp46.68MB
  21. 17 Racing to Adventure/004 Rework Drive Motion Into Walking.mp48.63MB
  22. 17 Racing to Adventure/002 Start with Racing Source Minus Player 2.mp47.14MB
  23. 17 Racing to Adventure/008 New Layout and Code for Keys Doors.mp424.64MB
  24. 17 Racing to Adventure/005 Enlarge Tiles to Bring Camera Closer.mp45.94MB
  25. 12 Improve Image Loading/001 Section Introduction.mp413.57MB
  26. 12 Improve Image Loading/004 Connect OnLoad Automatically.mp413.96MB
  27. 12 Improve Image Loading/006 Auto Count Images to Load Good Way.mp424.69MB
  28. 12 Improve Image Loading/002 Bring Together All Image Code.mp418.91MB
  29. 12 Improve Image Loading/007 Add a Basic Loading Screen.mp418.09MB
  30. 12 Improve Image Loading/003 Wait for the Last Image to Load.mp428.21MB
  31. 12 Improve Image Loading/005 Auto Count Images to Load A Bad Way.mp422.07MB
  32. 00 None/000 Introduction to Your Course and Instructor.mp490.23MB
  33. 15 Add a Classy Player 2 Car/008 Use Different Control Keys Per Car.mp479.5MB
  34. 15 Add a Classy Player 2 Car/002 Put Cars Vars and Functions in a Class.mp430.49MB
  35. 15 Add a Classy Player 2 Car/001 Section Introduction.mp417.97MB
  36. 15 Add a Classy Player 2 Car/005 Make a Second Car for Player Two.mp423.36MB
  37. 15 Add a Classy Player 2 Car/004 Create Player Ones Car Instance.mp424.66MB
  38. 15 Add a Classy Player 2 Car/006 Copy and Recolor Blue Car to Green.mp417.44MB
  39. 15 Add a Classy Player 2 Car/003 Update Use of Variables in the Class.mp410.93MB
  40. 15 Add a Classy Player 2 Car/007 Import and Use the Green Car Image.mp421.99MB
  41. 09 Giving You the Car Keys/002 Functions on Key Press and Release.mp412.04MB
  42. 09 Giving You the Car Keys/005 Treat Keys More Like Buttons.mp435.89MB
  43. 09 Giving You the Car Keys/001 Section Introduction.mp49.92MB
  44. 09 Giving You the Car Keys/006 Lose Speed From Driving Into Walls.mp48.39MB
  45. 09 Giving You the Car Keys/007 Slow Down Over Time.mp411.19MB
  46. 09 Giving You the Car Keys/008 Fix Cars Start Direction.mp412.79MB
  47. 09 Giving You the Car Keys/003 Find the Key Code for Each Arrow Key.mp412.26MB
  48. 09 Giving You the Car Keys/004 Crude Steering and Gas on Key Presses.mp415.42MB
  49. 16 Reach the Finish Line/009 Reset Car Speed When Map Reloads.mp412.18MB
  50. 16 Reach the Finish Line/002 Decrease Time to Test the Finish Line.mp46.95MB
  51. 16 Reach the Finish Line/003 Vary Consequences by Tile Type Hit.mp423.74MB
  52. 16 Reach the Finish Line/001 Section Introduction.mp45.64MB
  53. 16 Reach the Finish Line/004 Assign Each Car a Unique Name.mp411.33MB
  54. 16 Reach the Finish Line/005 Declare Winner When Goal is Reached.mp49.07MB
  55. 16 Reach the Finish Line/008 Reset When Finish Line is Reached.mp410.64MB
  56. 16 Reach the Finish Line/007 Separate Active Map From Saved Layout.mp429.31MB
  57. 16 Reach the Finish Line/006 Understanding the Problem with Reset.mp421.41MB
  58. 16 Reach the Finish Line/010 How to Support Multiple Level Maps.mp49.51MB
  59. 16 Reach the Finish Line/011 Racing Game Wrap-Up.mp410.42MB
  60. 04 Advanced Ball Collision/004 Get the Ball Bouncing Off Brick Sides.mp430.27MB
  61. 04 Advanced Ball Collision/005 Add Cheat to Reposition the Ball.mp412.97MB
  62. 04 Advanced Ball Collision/001 Section Introduction.mp45.99MB
  63. 04 Advanced Ball Collision/006 Fix the Covered-Edge-Corner Case.mp460.01MB
  64. 04 Advanced Ball Collision/002 Cutting Ball Code Into Functions.mp48.17MB
  65. 04 Advanced Ball Collision/003 Understanding the Ball-Brick Side Test.mp433.94MB
  66. 18 More Grid Applications/003 Scrolling Camera.mp440.68MB
  67. 18 More Grid Applications/001 Section Introduction.mp422.23MB
  68. 18 More Grid Applications/006 Board Game with Mouse Control.mp429.86MB
  69. 18 More Grid Applications/007 Course Wrap-Up.mp410.15MB
  70. 18 More Grid Applications/002 Many Balls in Grid.mp428.56MB
  71. 18 More Grid Applications/004 Side View Platform Jumper.mp425.87MB
  72. 18 More Grid Applications/005 Moving Grid with Collision Gaps.mp425.52MB
  73. 11 Graphical Tiles/006 Stop Drawing Giant Rect Every Frame.mp411.07MB
  74. 11 Graphical Tiles/001 Section Introduction.mp45.45MB
  75. 11 Graphical Tiles/005 Display the Tile Images.mp426.42MB
  76. 11 Graphical Tiles/004 Load Your Tile Art in Code.mp412.6MB
  77. 11 Graphical Tiles/002 Draw the Road Tile Image.mp410.46MB
  78. 11 Graphical Tiles/003 Create Wall Tile Art.mp414.65MB
  79. 06 Adapt the Grid for Racing/003 Remove the Paddle.mp48.23MB
  80. 06 Adapt the Grid for Racing/009 Set Ball Start Location in the Array.mp433.67MB
  81. 06 Adapt the Grid for Racing/001 Section Introduction.mp44.17MB
  82. 06 Adapt the Grid for Racing/008 Fill in a Basic Track Layout.mp422.4MB
  83. 06 Adapt the Grid for Racing/005 Stretch Tile Grid to Cover the Canvas.mp410.92MB
  84. 06 Adapt the Grid for Racing/004 Rename Brick in the Code to Track.mp413.02MB
  85. 06 Adapt the Grid for Racing/006 Design a Grid Layout by Hand.mp441.72MB
  86. 06 Adapt the Grid for Racing/007 Quick Example of Grid Map Design.mp412.17MB
  87. 06 Adapt the Grid for Racing/002 Now Lets Tear This Up.mp46.13MB
  88. 01 Ball with Mouse Paddle - Warm-Up and Review/006 Draw Filled Rectangle and Circle.mp414.25MB
  89. 01 Ball with Mouse Paddle - Warm-Up and Review/014 Move Paddle From Edge, Reflect Ball.mp425.14MB
  90. 01 Ball with Mouse Paddle - Warm-Up and Review/003 Proper HTML Header.mp413.75MB
  91. 01 Ball with Mouse Paddle - Warm-Up and Review/011 Make Functions for Fill Rect and Circle.mp420.6MB
  92. 01 Ball with Mouse Paddle - Warm-Up and Review/015 Aim Based on Where Ball Hits Paddle.mp432.67MB
  93. 01 Ball with Mouse Paddle - Warm-Up and Review/001 Section Introduction.mp47.08MB
  94. 01 Ball with Mouse Paddle - Warm-Up and Review/007 Variable and Timed Updates for Motion.mp415.26MB
  95. 01 Ball with Mouse Paddle - Warm-Up and Review/005 HTML5 Canvas with Setup Function.mp410.61MB
  96. 01 Ball with Mouse Paddle - Warm-Up and Review/002 Create the HTML File.mp45.63MB
  97. 01 Ball with Mouse Paddle - Warm-Up and Review/004 JavaScript in HTML with Console Use.mp46.72MB
  98. 01 Ball with Mouse Paddle - Warm-Up and Review/008 Modify Speed, Also for Vertical Motion.mp418.33MB
  99. 01 Ball with Mouse Paddle - Warm-Up and Review/009 Reason for a Big Rectangle Each Frame.mp412.05MB
  100. 01 Ball with Mouse Paddle - Warm-Up and Review/013 Reset Ball When It Goes Off Bottom.mp410.64MB
  101. 01 Ball with Mouse Paddle - Warm-Up and Review/012 Mouse-Controlled Horizontal Paddle.mp437.78MB
  102. 01 Ball with Mouse Paddle - Warm-Up and Review/010 Separate the Motion and Draw Code.mp49.92MB
  103. 02 Row of Removable Bricks/004 Draw Multiple Bricks with Gaps.mp415.95MB
  104. 02 Row of Removable Bricks/006 Renumber Bricks to Start at Zero.mp417.36MB
  105. 02 Row of Removable Bricks/001 Section Introduction.mp46.82MB
  106. 02 Row of Removable Bricks/007 Using an Array for Bricks.mp424.66MB
  107. 02 Row of Removable Bricks/009 Clearing Isolated Bricks in the Array.mp412.53MB
  108. 02 Row of Removable Bricks/003 Set Up and Display the First Brick.mp414.83MB
  109. 02 Row of Removable Bricks/002 Display Mouse Coordinate by Cursor.mp430.11MB
  110. 02 Row of Removable Bricks/010 Label Deeply Stacked Closing Braces.mp410.09MB
  111. 02 Row of Removable Bricks/005 Vanish Individual Bricks.mp417.46MB
  112. 02 Row of Removable Bricks/008 How For Can Loop on the Brick Array.mp430.02MB
  113. 07 Draw and Code an Image/002 How to Create the Car Image.mp426.03MB
  114. 07 Draw and Code an Image/001 Section Introduction.mp49.84MB
  115. 07 Draw and Code an Image/004 Import and Display the Car Image.mp430.15MB
  116. 07 Draw and Code an Image/003 Turning on Headlights and Taillights.mp421.21MB
  117. 03 Ball-Brick Grid Collision/010 Fix Edge-Wrap Collision Bug.mp418.12MB
  118. 03 Ball-Brick Grid Collision/002 Display Tile Coordinate Near Mouse.mp429.1MB
  119. 03 Ball-Brick Grid Collision/003 Supporting Multiple Brick Rows.mp425.71MB
  120. 03 Ball-Brick Grid Collision/001 Section Introduction.mp45.82MB
  121. 03 Ball-Brick Grid Collision/008 Remove Bricks Under Mouse.mp419.45MB
  122. 03 Ball-Brick Grid Collision/011 Bounce Ball When It Hits Bricks.mp411.43MB
  123. 03 Ball-Brick Grid Collision/005 Support Removal of Each Brick Position.mp443.31MB
  124. 03 Ball-Brick Grid Collision/007 Compute Index From Row and Column.mp420.42MB
  125. 03 Ball-Brick Grid Collision/004 Changing Brick Count to Columns.mp410.74MB
  126. 03 Ball-Brick Grid Collision/009 Remove Bricks Where the Ball Goes.mp414.56MB
  127. 03 Ball-Brick Grid Collision/006 Make More Bricks, and Smaller.mp417.17MB
  128. 03 Ball-Brick Grid Collision/012 How to Start the Ball in the Center.mp410.72MB
  129. 14 Accelerate Your Project/001 Section Introduction.mp48.46MB
  130. 14 Accelerate Your Project/004 Optimizing the Track Draw Loops.mp437.51MB
  131. 14 Accelerate Your Project/002 Save All Track Tile Art to an Array.mp440.89MB
  132. 14 Accelerate Your Project/003 Draw Track Tile Based on Index.mp419.49MB
  133. 08 Spin and Angled Motion/004 Drive the Car the Way It Faces.mp411.27MB
  134. 08 Spin and Angled Motion/001 Section Introduction.mp44.82MB
  135. 08 Spin and Angled Motion/005 Use of Sine and Cosine for Games.mp49.83MB
  136. 08 Spin and Angled Motion/003 Spin the Car Image.mp421.87MB
  137. 08 Spin and Angled Motion/002 Replace Ball in Code with Car.mp411.47MB
  138. 08 Spin and Angled Motion/007 Clean Away Outdated Ball Code.mp410.7MB
  139. 08 Spin and Angled Motion/006 Understanding Why We Use Sin Cos.mp46.18MB
  140. 13 New World Tile Types/003 Create Images for New Track Tiles.mp441.3MB
  141. 13 New World Tile Types/004 Load New Track Images in Code.mp419.13MB
  142. 13 New World Tile Types/006 Get New Tile Types to Block Car.mp49.09MB
  143. 13 New World Tile Types/005 Put New Track Types in Level Grid.mp412.27MB
  144. 13 New World Tile Types/001 Section Introduction.mp46.12MB
  145. 13 New World Tile Types/008 Make a Layout Using New Tiles.mp416.31MB
  146. 13 New World Tile Types/009 Tune Car Disallow Spinning in Place.mp417.7MB
  147. 13 New World Tile Types/007 Show the Images for New Track Types.mp430.5MB
  148. 13 New World Tile Types/002 Divide Project Files Into Folders.mp417.8MB
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