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Digital Tutors - Introduction to 3ds Max 2015
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2015-9-27 22:59
2025-1-10 03:02
130
4.33 GB
114
磁力链接
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迅雷链接
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相关链接
Digital
Tutors
-
Introduction
to
3ds
Max
2015
文件列表
01. Introduction and project overview.mp4
11.22MB
02. Interface overview.mp4
26.84MB
03. Viewport navigation.mp4
42.97MB
04. Creating a 3ds Max project folder.mp4
31.86MB
05. Selecting and viewing objects.mp4
27.37MB
06. Creating and manipulating geometry.mp4
46.34MB
07. Accessing sub-object modes.mp4
53.74MB
08. Grouping and parenting.mp4
30.26MB
09. Modeling overview.mp4
6.27MB
10. Setting up reference images.mp4
43.42MB
100. Finalizing the particle system.mp4
36.43MB
101. Lighting and rendering overview.mp4
6.17MB
102. Understanding light types in 3ds Max.mp4
46.81MB
103. Basic light parameters in 3ds Max.mp4
35.9MB
104. Understanding diffuse and specular components.mp4
38.55MB
105. Utilizing the Object Properties window in 3ds Max.mp4
34.48MB
106. Changing the rendering engine used by 3ds Max.mp4
14.27MB
107. Setting up image-based lighting in 3ds Max.mp4
47.49MB
108. Working with additional light sources in 3ds Max.mp4
39.82MB
109. Optimizing render speed in 3ds Max.mp4
39.34MB
11. Modeling the hull.mp4
49.39MB
110. Fine-tuning particles and other materials.mp4
44.56MB
111. Adding motion blur and improving rendered image quality.mp4
35.25MB
112. Outputting our final animation from 3ds Max.mp4
35.53MB
113. Converting an image sequence to a movie file in 3ds Max.mp4
36.3MB
12. Beginning the helmet.mp4
39.77MB
13. Smoothing the splines.mp4
42.29MB
14. Finishing the helmet.mp4
33.34MB
15. Modeling the pelvis.mp4
46.72MB
16. Modeling the shoulder mount.mp4
40.37MB
17. Modeling the shoulder socket.mp4
37.25MB
18. Modeling the upper arm.mp4
47.24MB
19. Modeling the elbow joint.mp4
44.69MB
20. Modeling the arm cannon housing.mp4
51MB
21. Modeling the arm cannon interior.mp4
40.68MB
22. Modeling the gun barrel.mp4
41.41MB
23. Mirroring the arm.mp4
46.75MB
24. Modeling the upper leg.mp4
55.24MB
25. Finishing the upper leg.mp4
40.74MB
26. Modeling the middle leg link.mp4
56.45MB
27. Modeling the lower leg.mp4
48.38MB
28. Modeling the front foot piece.mp4
41.55MB
29. Modeling the back foot piece.mp4
44.75MB
30. Modeling the mid sections.mp4
39.87MB
31. Modeling the jet pack tank.mp4
50.6MB
32. Modeling the jet pack exhaust.mp4
42.86MB
33. Modifying the hip to function.mp4
41.72MB
34. Modeling a hose.mp4
43.37MB
35. Adding the final elements.mp4
30.1MB
36. Using smoothing methods.mp4
42.92MB
37. Smoothing the shoulder pieces.mp4
42.45MB
38. Smoothing the arm pieces.mp4
50.12MB
39. Smoothing the accessory pieces.mp4
42.61MB
40. Smoothing the lower body of the mech.mp4
46.2MB
41. Adding the final details of the helmet.mp4
43.48MB
42. Materials and texturing overview.mp4
6.77MB
43. Material editor overview.mp4
44.29MB
44. Modifying the basic parameters of a material.mp4
47.13MB
45. Adding multiple materials to a single object.mp4
44.49MB
46. Using procedural maps.mp4
31.29MB
47. Unwrapping UV basics.mp4
38.95MB
48. Exploring the unwrapping tools.mp4
50.47MB
49. Using substance materials.mp4
63.85MB
50. Outputting a UVW template.mp4
17.83MB
51. Adding file textures.mp4
42.25MB
52. Adding a bump map.mp4
33.6MB
53. Rigging overview.mp4
3.08MB
54. Preparing our model to be rigged.mp4
54.57MB
55. Creating groups in 3ds Max.mp4
37.35MB
56. Finishing the grouping process of our model.mp4
35.32MB
57. Creating a global control.mp4
25.97MB
58. Building a control object for the mech's upper torso.mp4
29.31MB
59. Creating a control for the mech's lower torso.mp4
31.71MB
60. Controlling the lower back.mp4
23.76MB
61. Adding a control for the mech's center-of-mass.mp4
25.3MB
62. Building your first bone chain.mp4
29.63MB
63. Finishing our initial bone chain.mp4
28.66MB
64. Setting up bone chains for the mech's toes.mp4
36.1MB
65. Mirroring bones in 3ds Max.mp4
25.49MB
66. Connecting the mech's legs to follow the rig.mp4
36.4MB
67. Skinning objects in 3ds Max.mp4
27.41MB
68. Deforming the fueling line's envelope object.mp4
36.12MB
69. Controlling the fueling line.mp4
20.68MB
70. Deforming the mech's mid section.mp4
22.46MB
71. Attaching the mid section to follow our rig.mp4
23.65MB
72. Creating the mech's arm bones.mp4
38.95MB
73. Connecting the arms to our rig and adding inverse kinematics to the limbs.mp4
35.2MB
74. Controlling the mech's legs.mp4
40.32MB
75. Finishing the leg controls.mp4
25.66MB
76. Creating custom attributes and wiring parameters.mp4
51.35MB
77. Arm controls.mp4
24.59MB
78. Rigging with the Reaction Manager.mp4
48.92MB
79. Making our scene animator-friendly.mp4
29.77MB
80. Animation overview.mp4
4.09MB
81. How to create and edit keyframes in 3ds Max.mp4
43.86MB
82. Managing keyframes in the Curve Editor and cycling animation infinitely.mp4
48.77MB
83. Working with Auto Key and creating simple expressions in the Curve Editor.mp4
32.24MB
84. Creating expressions.mp4
29.54MB
85. Path animation.mp4
25.96MB
86. Creating crowds with Populate.mp4
25.38MB
87. Starting on our final project.mp4
15.25MB
88. Animating the mech's platform.mp4
45.87MB
89. Blocking in the mech's performance.mp4
38.59MB
90. Finalizing our blocking pass and starting on our polishing stage.mp4
40.99MB
91. Finishing the mech's polishing pass.mp4
25.71MB
92. Adding a shot camera.mp4
33.2MB
93. Wrapping up the animation and previewing animations in real-time.mp4
23.97MB
94. Dynamics overview.mp4
5.11MB
95. Creating particles in 3ds Max.mp4
42.2MB
96. Modifying the particle system behavior.mp4
37.56MB
97. Using space warps.mp4
44.5MB
98. Creating the fog material.mp4
50.02MB
99. Finalizing the fog material.mp4
33.84MB
Project_Files.rar
346.94MB
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