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Digital Tutors - Indie Game Development Pipeline Volume 7 Boss Character Rigging and Animation
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2014-7-16 03:55
2025-1-1 03:33
341
1.87 GB
60
磁力链接
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迅雷链接
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相关链接
Digital
Tutors
-
Indie
Game
Development
Pipeline
Volume
7
Boss
Character
Rigging
and
Animation
文件列表
20 Painting weights.mp4
56.02MB
12 Adding finger bones.mp4
49.72MB
11 Starting on the character's arm chain.mp4
41.3MB
26 Adding influence objects to a bound mesh.mp4
38.81MB
49 Animating the boss's roar.mp4
35.24MB
50 Finishing the extremes for the boss's roar.mp4
34.49MB
58 Finalizing the animation.mp4
33.53MB
15 Finalizing the orientation of our finger joints and mirroring our arm chain.mp4
32.29MB
60 Pushing appeal and exporting our animations.mp4
31.56MB
47 Roughing in the boss's reaction to the player.mp4
31.27MB
48 Blocking in the boss as he loosens up his rigid form.mp4
31.17MB
51 Finalizing our initial blocking pass.mp4
30.13MB
44 Double-checking our rig and creating selection sets with MEL.mp4
27.77MB
34 Controlling the eyelids.mp4
27.73MB
16 Skinning the boss's eye and eyelids.mp4
26.85MB
05 Creating joints for the root and upper body.mp4
26.33MB
42 Completing the layout of our finger controls.mp4
26.14MB
56 A second polishing pass.mp4
26.12MB
39 Setting up controls for the arms.mp4
26.09MB
38 Controlling the trees on top of the boss's head.mp4
25.26MB
52 Second round of blocking.mp4
25.13MB
07 Setting up joints for the boss's eye and eyelids.mp4
24.83MB
31 Controlling the knees.mp4
24.79MB
28 Creating leg controls.mp4
24.55MB
27 Creating a global control.mp4
24.32MB
08 Adding joints for the eyebrows.mp4
24.1MB
57 Eliminating rigid movements and fine-tuning arcs.mp4
23.82MB
46 Blocking in the boss's intro sequence.mp4
23.49MB
09 Creating joints for the trees on top of the character's head.mp4
23.45MB
19 Binding the character's body.mp4
23.26MB
10 Segmenting joint chains in Maya.mp4
21.85MB
41 Starting on the boss's finger controls.mp4
21.29MB
02 Setting up the scene and adding leg joints.mp4
21.24MB
32 Setting up a center-of-gravity control.mp4
19.66MB
37 Finishing our brow controls.mp4
18.5MB
04 Finishing our initial joint chain and mirroring it to the opposite leg.mp4
18.1MB
03 Quickly modifying the orientation of joints in Maya.mp4
17.53MB
25 Completing our forearm twist rig.mp4
17.42MB
53 Re-timing the boss's performance.mp4
17.26MB
14 Checking the arm chain's orientation and using MEL to reorient joints.mp4
16.97MB
55 Our first polishing pass.mp4
16.66MB
13 Cleaning up our finger bones.mp4
15.99MB
22 Using MEL to search for skin clusters and skin joints.mp4
15.67MB
33 Controlling the jaw.mp4
15.45MB
36 Creating brow controls.mp4
15.42MB
54 Finalizing our timing adjustments of the boss's opening animation.mp4
15.4MB
45 Setting up our scene for animation.mp4
15.07MB
40 Adding elbow controls.mp4
14.63MB
30 Finishing our foot controls.mp4
14.48MB
29 Adding inverse kinematics to the legs.mp4
14.19MB
43 Finishing the fingers.mp4
12.54MB
35 Removing offset values on constrained objects.mp4
12.36MB
06 Creating a jaw bone.mp4
11.67MB
17 Skinning the eyebrows.mp4
10.94MB
21 Mirroring weights.mp4
10.88MB
18 Skinning the trees on top of the boss's head.mp4
9.41MB
23 Maintaining volume in the forearms.mp4
9.24MB
24 Mirroring our twist joints.mp4
6.48MB
01 Introduction and project overview.mp4
6.18MB
59 Animating with efficiency in mind.mp4
4.82MB
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