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Match Moving and Compositing Pipeline in Maya 2011 and Nuke 6

文件类型 收录时间 最后活跃 资源热度 文件大小 文件数量
2010-11-2 15:15 2024-12-29 16:24 140 3.47 GB 75
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Match Moving and Compositing Pipeline in Maya 2011 and Nuke 6的二维码
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文件列表
  1. project_files.zip904.72MB
  2. 20. Animating the first shot - Pyramid sliding across the table.flv72.08MB
  3. 21. Animating the second shot - Pyramid opens.flv69.22MB
  4. 14. Matching the table orientation on shot 1 cam.flv60.3MB
  5. 19. Modeling the interior of the pyramid.flv55.68MB
  6. 16. Testing our matchmove inside Maya and fixing any issues.flv55.18MB
  7. 13. Hand-matching a camera inside Maya.flv54.94MB
  8. 60. Adding the reflection to our background.flv53.49MB
  9. 71. Using RotoPaint to fix background errors.flv52.74MB
  10. 8. Manually tracking shot five.flv51.28MB
  11. 22. Creating emitters for our nParticles.flv50.53MB
  12. 33. Using projection techniques to vary particle color by distance.flv49.79MB
  13. 18. Extruding and Beveling our pyramid.flv49.78MB
  14. 27. Animating the goals on and off to create the transitions.flv48.98MB
  15. 17. Modeling the pyramid asset.flv48.82MB
  16. 4. Manually tracking shot two.flv47.57MB
  17. 26. Creating the goal models for our particles.flv46.87MB
  18. 49. Fixing shot 3 with color correction and Keyer nodes.flv46.82MB
  19. 52. Tracking the table and combining keys to finish shot 5.flv46.81MB
  20. 62. Using Keying techniques to fix depth in shot 2.flv46.07MB
  21. 63. Creating an expansive ground shadow using existing images.flv45.9MB
  22. 73. Animating the particle color correction during the fall.flv45.72MB
  23. 32. Creating a material for our pyramid.flv45.38MB
  24. 6. Manually tracking shot four.flv44.91MB
  25. 29. Caching our particles and instancing geometry.flv43.29MB
  26. 47. Color correcting our shots for consistency in Nuke.flv41.37MB
  27. 9. Integrating our various matchmoves into one scene.flv38.47MB
  28. 15. Constraining a preview camera to move with our shots.flv38.17MB
  29. 51. Using a luma keyer to darken our scene in shot 5.flv37.94MB
  30. 68. Adding larger ground ambient occluion.flv36.94MB
  31. 57. Adding DOF and dilating our pass to fix edge issues.flv36.76MB
  32. 61. Tweaking the reflection and adding AO to the background.flv36.72MB
  33. 58. Adding motion blur using our motion vector pass.flv36.47MB
  34. 44. Creating the reflection height shader and pass.flv35.94MB
  35. 34. Animating the particle projection to stay with our particles.flv35.93MB
  36. 72. Converting shot 4 to shot 5 and fixing alpha issues.flv35.6MB
  37. 36. Creating a clean plate and reflection map for shot 1.flv35.29MB
  38. 67. Converting Shot 2 to Shot 3 and editing the read nodes and blurs.flv34.44MB
  39. 25. Keeping our nParticles in the pyramid and creating a vortex.flv33.06MB
  40. 50. Reusing color correction nodes to save time on shot 4.flv32.27MB
  41. 28. Using a Gravity force to create falling particles.flv32.18MB
  42. 24. Adding Newton and Drag forces to draw our particles into the air.flv31.97MB
  43. 56. Using our Clean Plate to fix shot 1.flv31.84MB
  44. 48. Using a ColorLookup and ColorCorrect to push our footage.flv31.84MB
  45. 30. Bringing in our HDR image for indirect lighting.flv31.56MB
  46. 10. Continuing to integrate our shots together in Maya.flv30.69MB
  47. 64. Blurring our Depth and Motion Vectors for a soft look.flv30.64MB
  48. 5. Manually tracking shot three.flv30.24MB
  49. 11. Creating low-quality previews in Composite for use in Maya.flv29.95MB
  50. 37. Projecting our reflection map onto our geometry.flv29.5MB
  51. 59. Lightwrapping and blurring to composite with background.flv27.82MB
  52. 31. Adding direct lighting sources.flv27.67MB
  53. 70. Converting Shot 3 to Shot 4 and making color tweaks.flv27.57MB
  54. 23. Animating the emitters in sync with the doors opening.flv27.33MB
  55. 54. Combining our basic color passes and specularity.flv27.01MB
  56. 69. RotoPainting markers out of the background.flv26.27MB
  57. 53. Breaking apart our EXR into passes and setting the colorspace.flv26.13MB
  58. 3. Creating a plan to keep our shots consistent for Maya.flv25.79MB
  59. 2. Examining the shots and the footage.flv25.67MB
  60. 65. Painting out the visible markers using RotoPaint.flv25.38MB
  61. 39. Changing our Ambient Occlusion pass for the best results.flv24.42MB
  62. 12. Offsetting our cameras and image planes to play correctly.flv23.68MB
  63. 74. RotoPainting markers and viewing the final shots.flv23.58MB
  64. 45. Doing final checks on render settings and batch rendering.flv23.51MB
  65. 55. Combining passes to create a proper foreground alpha.flv22.86MB
  66. 42. Overriding render layers to render each camera separately.flv22.6MB
  67. 35. Animating the particle ramp and beginning our table shader.flv21.27MB
  68. 40. Choosing the file type and frame buffer for compositing.flv21.19MB
  69. 41. Rendering with multiple cameras and fixing the preview cam.flv20.21MB
  70. 66. Using the particle matte to color correct our particles.flv17.99MB
  71. 43. Creating a layer to output a particle matte pass.flv17.46MB
  72. 7. Creating the coordinate system for shot four.flv16.36MB
  73. 38. Setting up basic render passes and layers.flv14.63MB
  74. 46. Dealing with mental ray® 'out of memory' errors.flv12.13MB
  75. 1. Introduction and Project Overview.flv10.99MB
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