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Lynda - 3ds Max 2016 Essential Training

文件类型 收录时间 最后活跃 资源热度 文件大小 文件数量
2015-5-23 04:22 2024-11-14 05:03 94 2.1 GB 148
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Lynda - 3ds Max 2016 Essential Training的二维码
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文件列表
  1. 100 Creating keyframes in Set Key mode.mp413.32MB
  2. 101 Editing keyframes in the timeline.mp45.24MB
  3. 102 Editing position keys with trajectories.mp410.36MB
  4. 099 Choosing Set Key Filters.mp49.91MB
  5. 098 Setting up Time Configuration.mp44.59MB
  6. 095 Enabling Safe Frames.mp48.28MB
  7. 096 Adjusting Field of View.mp412.46MB
  8. 097 Using a free camera.mp430.76MB
  9. 103 Editing function curves in the Curve Editor.mp432.19MB
  10. 104 Creating keyframes in Auto Key mode.mp421.71MB
  11. 109 Adding link targets in the Motion panel.mp45.2MB
  12. 110 Animating constrained objects.mp413.7MB
  13. 111 Constraining animation to a path.mp438.74MB
  14. 108 Assigning a Link constraint.mp45.16MB
  15. 107 Understanding controllers.mp47.3MB
  16. 105 Building up animation in passes.mp421.01MB
  17. 106 Editing keyframes in the Dope Sheet.mp420.3MB
  18. 094 Choosing aspect ratio in Render Setup.mp46.96MB
  19. 093 Creating a target camera.mp417.77MB
  20. 081 Avoiding problems with scale.mp425.99MB
  21. 082 Exporting paths from Adobe Illustrator.mp44.39MB
  22. 083 Importing Illustrator paths to 3ds Max.mp43.24MB
  23. 080 Locking transforms.mp48.94MB
  24. 079 Using the Schematic view.mp412.06MB
  25. 076 Moving and rotating pivot points.mp434.87MB
  26. 077 Understanding coordinate systems.mp418.75MB
  27. 078 Setting Axis Order for rotation.mp416.89MB
  28. 084 Creating a Text primitive.mp49.67MB
  29. 085 Applying a Bevel modifier.mp415.75MB
  30. 090 Editing polygons.mp431.29MB
  31. 091 Merging scenes.mp44.64MB
  32. 092 Managing display layers.mp411.99MB
  33. 089 Controlling level of detail.mp416.78MB
  34. 088 Viewport clipping.mp45.36MB
  35. 086 Instancing a modifier.mp49.63MB
  36. 087 Editing text splines.mp427.94MB
  37. 112 Understanding CG lighting.mp414.44MB
  38. 113 Correcting gamma.mp412.66MB
  39. 137 Painting objects with Viewport Canvas.mp429.36MB
  40. 138 Choosing a renderer.mp416.84MB
  41. 139 Choosing Quicksilver options.mp410.52MB
  42. 136 Adding reflections with a Raytrace map.mp420.38MB
  43. 135 Mapping a bump channel.mp48.2MB
  44. 132 Tracking scene assets.mp418.98MB
  45. 133 Projecting UVW mapping.mp49.95MB
  46. 134 Using Real-World Map Size.mp413.21MB
  47. 140 Enabling Motion Blur in the software renderer.mp410.99MB
  48. 141 Rendering image sequences.mp413.22MB
  49. 146 Distance blurring with Depth of Field.mp413.71MB
  50. 147 Goodbye.mp41.31MB
  51. Exercise_Files.rar55.33MB
  52. 145 Enabling Motion Blur in mental ray.mp410.26MB
  53. 144 Tuning Final Gather.mp420.11MB
  54. 142 Playing image sequences in the RAM Player.mp47.5MB
  55. 143 Controlling mental ray sample quality.mp417.48MB
  56. 131 Working with bitmap image files.mp410.42MB
  57. 130 Applying 3D procedural maps.mp425.1MB
  58. 118 Previewing renders with ActiveShade.mp47.34MB
  59. 119 Controlling contrast and highlights.mp48.67MB
  60. 120 Choosing a shadow type.mp47.2MB
  61. 117 Setting spotlight Hotspot and Falloff.mp412.47MB
  62. 116 Adjusting intensity and color.mp48.17MB
  63. 114 Creating a target spotlight.mp49.4MB
  64. 115 Using the Light Lister.mp48.33MB
  65. 121 Optimizing shadow maps.mp421.42MB
  66. 122 Optimizing area shadows.mp418.53MB
  67. 127 Working with scene materials.mp411.46MB
  68. 128 Adjusting specular parameters.mp414.84MB
  69. 129 Assigning Multi-Sub-Object materials.mp441.03MB
  70. 126 Choosing material and shading types.mp49.63MB
  71. 125 Using the Slate Material Editor.mp49.34MB
  72. 123 Creating Omni fill lights.mp417.61MB
  73. 124 Excluding objects from lights.mp410.64MB
  74. 075 Linking objects.mp49.84MB
  75. 074 Understanding hierarchies.mp46.05MB
  76. 025 Welding vertices.mp427.2MB
  77. 026 Choosing a transform center.mp415.2MB
  78. 027 Detailing with Cut and Remove.mp415.19MB
  79. 024 Working with subobjects.mp423.86MB
  80. 023 Using the Ribbon with editable polys.mp414.43MB
  81. 020 Working with the modifier stack.mp416.42MB
  82. 021 Understanding dependencies.mp422.76MB
  83. 022 Collapsing the modifier stack.mp412.8MB
  84. 028 Detailing with QuickSlice.mp412.25MB
  85. 029 Using soft selection.mp412.61MB
  86. 034 Joining elements with Bridge.mp420.97MB
  87. 035 Branching polygons with Extrude.mp416.85MB
  88. 036 Smoothing and hardening edges.mp438.67MB
  89. 033 Combining objects with Attach.mp47.82MB
  90. 032 Using Paint Selection.mp424.17MB
  91. 030 Faceting corners with Chamfer.mp412.42MB
  92. 031 Using Window-Crossing Selection.mp411.14MB
  93. 019 Understanding level of detail.mp46.79MB
  94. 018 Creating primitives.mp418.44MB
  95. 006 Getting familiar with the interface.mp411.18MB
  96. 007 Using the Create and Modify panels.mp48.92MB
  97. 008 Configuring viewports.mp422.26MB
  98. 005 Setting preferences.mp410.15MB
  99. 004 Customize user interface and defaults.mp49.61MB
  100. 002 Using the exercise files.mp43.56MB
  101. 003 Using project folders.mp410.88MB
  102. 009 Choosing units of measurement.mp49.14MB
  103. 010 Controlling the grid display.mp416.84MB
  104. 015 Working with Scene Explorer.mp48.82MB
  105. 016 Creating an image plane.mp416.02MB
  106. 017 Controlling Display properties.mp45.75MB
  107. 014 Choosing shading modes.mp429.1MB
  108. 013 Transforming objects.mp425.87MB
  109. 011 Navigating in viewports.mp421.23MB
  110. 012 Using hotkeys.mp426.46MB
  111. 037 Understanding subdivision surfaces.mp412.68MB
  112. 038 Creating an editable poly object.mp410.32MB
  113. 062 Combining splines with Attach and Merge.mp43.65MB
  114. 063 Rounding corners with Fillet.mp43.18MB
  115. 064 Offsetting a spline with Outline.mp418.31MB
  116. 061 Snapping an Arc primitive.mp44.65MB
  117. 060 Extending a spline.mp49.88MB
  118. 057 Revolving a surface with a Lathe modifier.mp411.12MB
  119. 058 Using different vertex types.mp47.54MB
  120. 059 Using axis constraints.mp412.21MB
  121. 065 Adjusting level of detail with Interpolation.mp418.32MB
  122. 066 Understanding NURBS.mp47.72MB
  123. 071 Creating a U loft surface.mp413.38MB
  124. 072 Rebuilding curves.mp412.56MB
  125. 073 Setting Surface Approximation.mp419.16MB
  126. 070 Cloning subobjects.mp47.73MB
  127. 069 Converting objects to NURBS.mp410.1MB
  128. 067 Grouping objects.mp49.71MB
  129. 068 Creating NURBS curves.mp49.18MB
  130. 056 Moving a pivot point.mp42.76MB
  131. 055 Creating a line.mp44.7MB
  132. 043 Constraining subobject transforms.mp413.74MB
  133. 044 Welding the seam.mp48.77MB
  134. 045 Adding asymmetry.mp47.88MB
  135. 042 Inserting edge loops with SwiftLoop.mp411.1MB
  136. 041 Roughing out the shape.mp419.56MB
  137. 039 Adding the Symmetry modifier.mp48.09MB
  138. 040 Choosing NURMS or TurboSmooth.mp416.97MB
  139. 046 Baking subdivisions.mp414.87MB
  140. 047 Sculpting with Paint Deform.mp429.6MB
  141. 052 Sculpting with Conform Transform brushes.mp426.41MB
  142. 053 Duplication with Object Paint.mp414.08MB
  143. 054 Positioning objects with Select and Place.mp46.33MB
  144. 051 Conforming one object to another.mp412.56MB
  145. 050 Controlling Brush options.mp423.33MB
  146. 048 Using Noise and Relax Brushes.mp420.35MB
  147. 049 Setting Paint options.mp416.99MB
  148. 001 Welcome.mp47.86MB
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