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Creative Development Creating a Low Poly Game Character in Maya and Silo with Antony Ward
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2012-4-25 14:58
2024-12-27 04:38
243
2.36 GB
33
磁力链接
magnet:?xt=urn:btih:FC9DA46041B05FF04A389D9D51B4D9A5A5ED40CB
迅雷链接
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相关链接
Creative
Development
Creating
a
Low
Poly
Game
Character
in
Maya
and
Silo
with
Antony
Ward
文件列表
project_files.zip
234.04MB
11. Adding in the boots.flv
95.77MB
21. Assigning texture space priority to UV shells.flv
94.53MB
12. Refining the helmet.flv
91.46MB
18. Adding UVs for the torso upper arm and thighs.flv
91.06MB
25. Defining sections of armor.flv
87.44MB
24. Exporting basic normal maps.flv
87.36MB
17. Creating UVs for the stomach and hands.flv
87.32MB
10. Building lower leg details.flv
86.93MB
13. Beginning to clean up our model in Maya.flv
84.7MB
8. Continuing to work in more details.flv
82.27MB
19. Laying out additional UVs.flv
82.02MB
14. Testing areas of deformation.flv
81.4MB
6. Adding the chest and combining the body.flv
80.54MB
15. Optimizing and smoothing our model.flv
80.36MB
26. Adding dirt and worn metal to our textures.flv
79.52MB
5. Building the head and helmet.flv
77.85MB
7. Starting to add upper body armor details.flv
76.06MB
31. Enhancing the diffuse map with our normal map.flv
73.69MB
29. Enhancing our normal map in CrazyBump.flv
70.93MB
16. Preparing our model for UVs.flv
70.05MB
3. Starting to add the hands.flv
64.35MB
23. Baking the diffuse and lighting passes.flv
63.71MB
30. Using 3D-Coat to paint normal maps for the organic details.flv
58.52MB
27. Texturing the face of our model.flv
54.67MB
4. Refining the hands.flv
53.11MB
9. Optimizing as we work.flv
46.07MB
32. Filling in empty texture space.flv
43.62MB
2. Beginning to block out the shape.flv
40.89MB
28. Removing texture seams in 3D-Coat.flv
39.26MB
22. Applying basic shaders to our model.flv
29.68MB
1. Introduction and project overview.flv
15.76MB
20. Adding UVs to the feet.flv
11.88MB
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