首页
磁力链接怎么用
한국어
English
日本語
简体中文
繁體中文
Lynda - Creating Shader Networks in Maya and Mental Ray (Aaron F. Ross) [01.03.2013]
文件类型
收录时间
最后活跃
资源热度
文件大小
文件数量
视频
2019-1-6 00:22
2024-12-26 16:28
198
770.87 MB
81
磁力链接
magnet:?xt=urn:btih:ba1bce463cff271f3d121c8be574b2f4c1d5db73
迅雷链接
thunder://QUFtYWduZXQ6P3h0PXVybjpidGloOmJhMWJjZTQ2M2NmZjI3MWYzZDEyMWM4YmU1NzRiMmY0YzFkNWRiNzNaWg==
二维码链接
种子下载(838888不存储任何种子文件)
种子下载线路1(迅雷)--推荐
种子下载线路2(比特彗星)
种子下载线路3(torcache)
3条线路均为国内外知名下载网站种子链接,内容跟本站无关!
相关链接
Lynda
-
Creating
Shader
Networks
in
Maya
and
Mental
Ray
Aaron
F
Ross
01
03
2013
文件列表
00 - Introduction/01. Welcome.mov
9.29MB
00 - Introduction/02. Setting up the course project.mov
6.9MB
01 - Hypershade Interface and Workflows/01. Creating a reference to save disk space.mov
15.92MB
01 - Hypershade Interface and Workflows/02. Getting familiar with the Hypershade.mov
5.82MB
01 - Hypershade Interface and Workflows/03. Creating shading nodes.mov
13.27MB
01 - Hypershade Interface and Workflows/04. Using the Hypershade with the Attribute Editor.mov
12.57MB
01 - Hypershade Interface and Workflows/05. Setting viewport render options.mov
15.01MB
01 - Hypershade Interface and Workflows/06. Using the Render view.mov
13.68MB
01 - Hypershade Interface and Workflows/07. Graphing networks.mov
9.7MB
01 - Hypershade Interface and Workflows/08. Understanding shading groups.mov
7.54MB
01 - Hypershade Interface and Workflows/09. Making and breaking connections.mov
9.82MB
01 - Hypershade Interface and Workflows/10. Using the Connection Editor.mov
8.89MB
01 - Hypershade Interface and Workflows/11. Organizing material libraries with bins.mov
5.46MB
02 - Essential Techniques/01. Introducing the Node Editor.mov
6.08MB
02 - Essential Techniques/02. Creating a matte painting with the surface shader.mov
11.01MB
02 - Essential Techniques/03. Controlling hardware texture quality.mov
3.23MB
02 - Essential Techniques/04. Lighting the scene.mov
15.79MB
02 - Essential Techniques/05. Choosing a diffuse color and amount.mov
9.46MB
02 - Essential Techniques/06. Understanding ambient color.mov
2.89MB
02 - Essential Techniques/07. Bump mapping.mov
8.03MB
02 - Essential Techniques/08. 3D texture placement.mov
3.76MB
02 - Essential Techniques/09. Defining specular shading.mov
9.63MB
02 - Essential Techniques/10. Duplicating networks.mov
10.28MB
02 - Essential Techniques/11. Building branching networks.mov
14.62MB
02 - Essential Techniques/12. Exporting and importing networks.mov
5.99MB
03 - Mental Ray Materials/01. Setting up the Mental Ray renderer.mov
4.91MB
03 - Mental Ray Materials/02. Lighting the scene for Mental Ray.mov
11.61MB
03 - Mental Ray Materials/03. Using Mental Ray shading nodes.mov
10.68MB
03 - Mental Ray Materials/04. Choosing mia_material_x presets.mov
6.35MB
03 - Mental Ray Materials/05. Exploring mia_material_x.mov
8.02MB
03 - Mental Ray Materials/06. Bump mapping in mia_material_x.mov
6.01MB
03 - Mental Ray Materials/07. Adding ambient occlusion to mia_material_x.mov
14.92MB
03 - Mental Ray Materials/08. Adding ambient occlusion nodes in shader trees.mov
11.89MB
04 - Glossy and Reflective Surfaces/01. Mapping specular color.mov
19.09MB
04 - Glossy and Reflective Surfaces/02. Adding reflectivity with raytracing.mov
12.46MB
04 - Glossy and Reflective Surfaces/03. Setting raytracing depth.mov
6.34MB
04 - Glossy and Reflective Surfaces/04. Shaping anisotropic highlights.mov
8.89MB
04 - Glossy and Reflective Surfaces/05. Creating brushed metal with a bump map.mov
8.17MB
04 - Glossy and Reflective Surfaces/06. Controlling the bidirectional reflectance distribution function (BRDF).mov
9.93MB
05 - Transparency and Translucence/01. Rendering refractions.mov
6.68MB
05 - Transparency and Translucence/02. Finding the facing ratio with Sampler Info.mov
7.92MB
05 - Transparency and Translucence/03. Modifying transparency with Remap Value.mov
12.62MB
05 - Transparency and Translucence/04. Rendering solid glass with mia_material_x.mov
9.17MB
05 - Transparency and Translucence/05. Backlighting materials with translucence.mov
7.57MB
05 - Transparency and Translucence/06. Mapping translucence.mov
6.22MB
05 - Transparency and Translucence/07. Rendering skin with subsurface scattering.mov
13.41MB
06 - Surface Relief/01. Adding detail with a displacement map.mov
7.39MB
06 - Surface Relief/02. Controlling displacement tessellation.mov
4.62MB
06 - Surface Relief/03. Working with Use Min Screen for camera-based displacement.mov
6.53MB
06 - Surface Relief/04. Converting displacement to polygons.mov
4.59MB
06 - Surface Relief/05. Normal mapping.mov
10.41MB
06 - Surface Relief/06. Generating a normal map with Transfer Maps.mov
12.33MB
07 - Adjusting and Combining Textures/01. Filtering a file texture.mov
9.63MB
07 - Adjusting and Combining Textures/02. Adjusting file texture color balance.mov
5.66MB
07 - Adjusting and Combining Textures/03. Understanding 2D texture placement.mov
16MB
07 - Adjusting and Combining Textures/04. Assigning materials by face component.mov
10.41MB
07 - Adjusting and Combining Textures/05. Nesting maps.mov
10.81MB
07 - Adjusting and Combining Textures/06. Compositing maps with a layered texture.mov
8.99MB
07 - Adjusting and Combining Textures/07. Applying multiple UV sets.mov
18.55MB
07 - Adjusting and Combining Textures/08. Compositing shaders.mov
14.34MB
07 - Adjusting and Combining Textures/09. Driving ramp UVs with a texture.mov
12.89MB
07 - Adjusting and Combining Textures/10. Modifying colors with Remap HSV.mov
4.69MB
07 - Adjusting and Combining Textures/11. Building substance textures.mov
19.49MB
07 - Adjusting and Combining Textures/12. Baking with Convert to File Texture.mov
11.34MB
07 - Adjusting and Combining Textures/13. Baking with Mental Ray Batch Bake.mov
14.95MB
08 - Special Effects/01. Constructing a candle flame shader.mov
10.62MB
08 - Special Effects/02. Using Shader Glow.mov
10.47MB
08 - Special Effects/03. Adding OpticalFX.mov
7.69MB
08 - Special Effects/04. Building a nonphotoreal shading network.mov
3.71MB
08 - Special Effects/05. Creating an ideal diffuse shader.mov
2.39MB
08 - Special Effects/06. Creating a noisy ramp.mov
5.25MB
08 - Special Effects/07. Adding colors.mov
8.45MB
08 - Special Effects/08. Setting a threshold with Remap Value.mov
11.76MB
08 - Special Effects/09. Multiplying values.mov
16.37MB
08 - Special Effects/10. Adding Brownian noise.mov
12.42MB
09 - Maya Toon/01. Assigning a fill with a ramp shader.mov
11.51MB
09 - Maya Toon/02. Assigning a Toon outline.mov
3.82MB
09 - Maya Toon/03. Editing outline attributes in the pfxToon node.mov
9.46MB
09 - Maya Toon/04. Manipulating outlines with a modifier.mov
8.04MB
09 - Maya Toon/05. Converting Toon outlines to polygons.mov
7.04MB
10 - Conclusion/01. Goodbye.mov
771.09KB
友情提示
不会用的朋友看这里 把磁力链接复制到离线下载,或者bt下载软件里即可下载文件,或者直接复制迅雷链接到迅雷里下载! 亲,你造吗?将网页分享给您的基友,下载的人越多速度越快哦!
违规内容投诉邮箱:
[email protected]
概述 838888磁力搜索是一个磁力链接搜索引擎,是学术研究的副产品,用于解决资源过度分散的问题 它通过BitTorrent协议加入DHT网络,实时的自动采集数据,仅存储文件的标题、大小、文件列表、文件标识符(磁力链接)等基础信息 838888磁力搜索不下载任何真实资源,无法判断资源的合法性及真实性,使用838888磁力搜索服务的用户需自行鉴别内容的真伪 838888磁力搜索不上传任何资源,不提供Tracker服务,不提供种子文件的下载,这意味着838888磁力搜索 838888磁力搜索是一个完全合法的系统