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Lynda - Up and Running with MARI for Texture Painting
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2016-11-10 22:52
2024-11-12 23:46
115
1.12 GB
38
磁力链接
magnet:?xt=urn:btih:eb46a7f60b781d8bbd4c6974749688ce304b5cf3
迅雷链接
thunder://QUFtYWduZXQ6P3h0PXVybjpidGloOmViNDZhN2Y2MGI3ODFkOGJiZDRjNjk3NDc0OTY4OGNlMzA0YjVjZjNaWg==
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相关链接
Lynda
-
Up
and
Running
with
MARI
for
Texture
Painting
文件列表
002 Using the exercise files.mp4
1.41MB
003 Setting the cache and adjusting settings for best performance.mp4
23.39MB
004 Reference overview.mp4
19.42MB
005 Tumbling around the viewport.mp4
13.95MB
006 Layers, channels, and shaders and how they affect the look.mp4
20.13MB
007 Adjustment layers and procedural layers.mp4
14.86MB
008 Default brushes and Brush Editor.mp4
19.06MB
009 Using the Paint Through tool and Eraser tool.mp4
35.27MB
010 Transform, Slerp and Warp tools.mp4
24.02MB
011 Clear Painting mode and gradients.mp4
19.16MB
012 Auto bake and clear vs. manual bake and manual clear.mp4
23.36MB
013 Using different projection modes.mp4
34.82MB
014 Dynamic masking.mp4
42.31MB
015 Making a tileable texture.mp4
36.1MB
016 Using Selection tools to isolate and paint geometry.mp4
74.49MB
017 Repurposing diffuse maps for detailed supporting maps.mp4
32.87MB
018 Painting detailing with masking and layering.mp4
37.22MB
019 Creating the effect of leaking with your supporting maps.mp4
59.61MB
020 Quick copy and quick paste.mp4
31.38MB
021 Setting up our first shader (layered shader + aiStandard).mp4
55.95MB
022 Painting a basic diffuse stone texture with UV tiliing.mp4
49.73MB
023 Building supporting channels for our stone shader.mp4
17.63MB
024 Using the Paint Through tool to add mossy details to the stone.mp4
42.29MB
025 'Edging' the stones to create a feeling of scraped, scratched edges.mp4
40.95MB
026 Fine-tuning the shader.mp4
24.74MB
027 Layering paint on top of wood using filters and masks.mp4
47.52MB
028 Using procedurals to create a rope diffuse map.mp4
25.97MB
029 Creating the painted wood supporting maps.mp4
20.66MB
030 Fine-tuning the shader of the wooden structure.mp4
34.91MB
031 Using UV tiling to propagate a diffuse wood texture.mp4
46.99MB
032 Building supporting channels for our roof shader.mp4
22.12MB
033 Generating ambient occlusion on a model to mask in grime.mp4
27.67MB
034 Fine-tuning the roof shader.mp4
46.71MB
035 Using RGB mattes.mp4
29.21MB
036 Exporting channels.mp4
31.24MB
037 Saving out MARI archives.mp4
8.85MB
038 Next steps.mp4
2.53MB
001 Welcome.mp4
4.28MB
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